Initial commit

This commit is contained in:
7ychu5 committed 2026-09-14 15:52:49 +08:00
commit fe2151643c
1615 files changed
+2204955

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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_complex.vfx"
//---- Ambient Occlusion ----
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/boomer/boomer_color.tga"
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
g_flMetalness "0.000"
TextureRoughness "materials/default/default_rough.tga"
//---- Normal Map ----
TextureNormal "materials/models/infected/boomer/boomer_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
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"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/charger/charger_diffuse_color.tga"
"TextureNormal" "materials/models/infected/charger/charger_normal.tga"
"TextureAmbientOcclusion" "materials/default/default_ao.tga"
"TextureMetalness" "materials/models/infected/charger/charger_diffuse_metal.tga"
"TextureRoughness" "materials/models/infected/charger/charger_diffuse_rough.tga"
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"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/common/l4d2/ci_burning_detail.tga"
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"vertexlitgeneric"
{
"$baseTexture" "models\infected\charger\charger_diffuse"
"$lightwarptexture" "models\survivors\coach\coach_head_wrp"
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"$phongexponenttexture" "models\infected\charger\charger_body_exponent"
"$phong" "1"
"$phongboost" "4"
"$phongexponent" "30"
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"$phongtint" "[0 0 0]"
"$phongfresnelranges" "[.1 .5 5]"
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"$ambientboost" "0"
"$color2" "[1.5 1.5 1.5]"
"$detail" "models/infected/common/l4d2/ci_burning"
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{
"BBQLevel"
{
"resultVar" "$bbqamount"
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"resultVar" "$burnlevel"
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"srcVar1" "$BurnLevel"
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"resultVar" "$BurnLevel"
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"Clamp"
{
"min" "$blendMin"
"max" "$blendMax"
"srcVar1" "$BurnLevel"
"resultVar" "$BurnLevel"
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"Equals"
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"srcVar1" "$BurnLevel"
"resultVar" "$detailblendfactor"
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}
}
}
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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_vertexlitgeneric.vfx"
//---- Detail Texture ----
F_DETAIL_TEXTURE 1 // Mod2X
//---- Direct/Per-Pixel Specular - S1 $phong ----
F_SPECULAR_DIRECT 1
//---- Indirect/Cubemap Specular - S1 $envmap ----
F_SPECULAR_INDIRECT 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionScale "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/hulk/tank_color.tga"
//---- Detail Texture ----
g_flDetailBlendFactor "0.001"
g_flDetailBlendToFull "0.000"
g_flDetailTexCoordRotation "0.000"
g_vDetailTexCoordOffset "[0.000 0.000]"
g_vDetailTexCoordScale "[4.000 4.000]"
TextureDetail "materials/models/infected/common/l4d2/ci_burning_detail.tga"
TextureDetailMask ""
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
TextureMetalness "[0.000000 0.000000 0.000000 0.000000]"
TextureRoughness "materials/models/infected/hulk/tank_normal_rough.tga"
//---- Normal Map ----
g_flNormalTexCoordRotation "0.000"
g_vNormalTexCoordCenter "[0.500 0.500]"
g_vNormalTexCoordOffset "[0.000 0.000]"
g_vNormalTexCoordScale "[1.000 1.000]"
TextureNormal "materials/models/infected/hulk/tank_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
VariableState
{
"Ambient Occlusion"
{
}
"Color"
{
}
"Detail Texture"
{
}
"Fog"
{
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"Lighting"
{
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"Metalness" 0
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"Normal Map"
{
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"Texture Address Mode"
{
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{
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"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/hunter/hunter_01_color.tga"
"TextureNormal" "materials/models/infected/hunter/hunter_normal.tga"
"TextureAmbientOcclusion" "materials/default/default_ao.tga"
"TextureMetalness" "materials/models/infected/hunter/hunter_01_metal.tga"
"TextureRoughness" "materials/models/infected/hunter/hunter_01_rough.tga"
"F_SPECULAR_DIRECT" "1"
"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/hunter/hunter_01_detail.tga"
"g_vDetailTexCoordScale" "[2.000000 2.000000]"
"g_flDetailBlendFactor" "0.001000"
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"legacy_import"
{
"vertexlitgeneric"
{
"$baseTexture" "models\infected\hunter\hunter_01"
"$bumpmap" "models\infected\hunter\hunter_normal"
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"$shinyblood" "1"
"$shinybloodexponent" "10"
"$halflambert" "0"
"$phong" "1"
"$phongboost" "12"
"$phongalbedotint" "1"
"$phongfresnelranges" "[1 .01 .1]"
"$allowdiffusemodulation" "1"
"$lightwarptexture" "models\survivors\coach\coach_head_wrp"
"$detail" "models/infected/hunter/hunter_01_detail.vtf"
"$detailscale" "2"
"$detailblendfactor" "0.001000"
"$detailblendmode" "0"
"$detailAmount" "0"
"$ambientocclusion" "1"
"Proxies"
{
"BloodyHands"
{
"resultVar" "$detailAmount"
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"Equals"
{
"srcVar1" "$detailAmount"
"resultVar" "$detailblendfactor"
}
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}
}
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"settings"
{
"legacy_source1_inverted_normal" "1"
}
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"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/jockey/jockey_body_color.tga"
"TextureNormal" "materials/models/infected/jockey/jockey_body_normal.tga"
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"TextureMetalness" "materials/models/infected/jockey/jockey_metal.tga"
"TextureRoughness" "materials/models/infected/jockey/jockey_rough.tga"
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"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/common/l4d2/ci_burning_detail.tga"
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{
"vertexlitgeneric"
{
"$basetexture" "models\infected\jockey\jockey_body_color"
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"$phongboost" "3"
"$halflambert" "0"
"$phongfresnelranges" "[.2 .5 5]"
"$ambientocclusion" "1"
"$diffuseexp" "1.000000"
"$lightwarptexture" "models\survivors\gambler\gambler_head_wrp"
"$detail" "models/infected/common/l4d2/ci_burning"
"$seamless_detail" "1"
"$seamless_scale" "0.005000"
"$detailscale" "2.200000"
"$detailblendfactor" "0.001000"
"$detailblendmode" "2"
"$bbqamount" "1"
"$BurnLevel" "0.000000"
"$multi" "3.000000"
"$blendMin" "0.000000"
"$blendMax" "1.200000"
"Proxies"
{
"BBQLevel"
{
"resultVar" "$bbqamount"
}
"BurnLevel"
{
"resultVar" "$burnlevel"
}
"Multiply"
{
"srcVar1" "$BurnLevel"
"srcVar2" "$multi"
"resultVar" "$BurnLevel"
}
"Clamp"
{
"min" "$blendMin"
"max" "$blendMax"
"srcVar1" "$BurnLevel"
"resultVar" "$BurnLevel"
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"Equals"
{
"srcVar1" "$BurnLevel"
"resultVar" "$detailblendfactor"
}
}
}
}
}
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"settings"
{
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}
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"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/smoker/smoker_color.tga"
"TextureNormal" "materials/models/infected/smoker/smoker_normal.tga"
"TextureAmbientOcclusion" "materials/default/default_ao.tga"
"TextureMetalness" "materials/models/infected/smoker/smoker_metal.tga"
"TextureRoughness" "materials/models/infected/smoker/smoker_rough.tga"
"F_SPECULAR_DIRECT" "1"
"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/common/l4d2/ci_burning_detail.tga"
"g_vDetailTexCoordScale" "[4.000000 4.000000]"
"g_flDetailBlendFactor" "0.001000"
"F_DETAIL_TEXTURE" "1"
"legacy_import"
{
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{
"$baseTexture" "models\infected\smoker/Smoker"
"$bumpmap" "models\infected\smoker/Smoker_Normal"
"$phongexponenttexture" "models\infected\smoker\smokerexponent"
"$lightwarptexture" "models\survivors\coach\coach_head_wrp"
"$phong" "1"
"$phongboost" "15"
"$phongtint" "[0.8 0.85 1]"
"$halflambert" "0"
"$allowdiffusemodulation" "1"
"$phongfresnelranges" "[.1 .5 4]"
"$ambientocclusion" "1"
"$diffuseexp" "1.000000"
"$detail" "models/infected/common/l4d2/ci_burning"
"$seamless_detail" "1"
"$seamless_scale" "0.005000"
"$detailscale" "4"
"$detailblendfactor" "0.001000"
"$detailblendmode" "2"
"$bbqamount" "1"
"$BurnLevel" "0.000000"
"$multi" "4.000000"
"$blendMin" "0.000000"
"$blendMax" "1.200000"
"Proxies"
{
"BBQLevel"
{
"resultVar" "$bbqamount"
}
"BurnLevel"
{
"resultVar" "$burnlevel"
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"Multiply"
{
"srcVar1" "$BurnLevel"
"srcVar2" "$multi"
"resultVar" "$BurnLevel"
}
"Clamp"
{
"min" "$blendMin"
"max" "$blendMax"
"srcVar1" "$BurnLevel"
"resultVar" "$BurnLevel"
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"Equals"
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"resultVar" "$detailblendfactor"
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"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/smoker/smoker_tongue_color.tga"
"TextureNormal" "materials/models/infected/smoker/smoker_tongue_normal.tga"
"TextureAmbientOcclusion" "materials/default/default_ao.tga"
"TextureMetalness" "[0.000000 0.000000 0.000000]"
"TextureRoughness" "materials/models/infected/smoker/smoker_tongue_rough.tga"
"F_SPECULAR_DIRECT" "1"
"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/common/l4d2/ci_burning_detail.tga"
"g_vDetailTexCoordScale" "[4.000000 4.000000]"
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{
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{
"$baseTexture" "models\infected\smoker\smoker_tongue"
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"$phongboost" "6"
"$halflambert" "0"
"$phongfresnelranges" "[.1 .5 4]"
"$ambientocclusion" "1"
"$diffuseexp" "1.000000"
"$detail" "models/infected/common/l4d2/ci_burning"
"$seamless_detail" "1"
"$seamless_scale" "0.005000"
"$detailscale" "4"
"$detailblendfactor" "0.001000"
"$detailblendmode" "2"
"$bbqamount" "1"
"$BurnLevel" "0.000000"
"$multi" "4.000000"
"$blendMin" "0.000000"
"$blendMax" "1.200000"
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"resultVar" "$bbqamount"
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"BurnLevel"
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"resultVar" "$burnlevel"
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"Multiply"
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"srcVar2" "$multi"
"resultVar" "$BurnLevel"
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"Clamp"
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"min" "$blendMin"
"max" "$blendMax"
"srcVar1" "$BurnLevel"
"resultVar" "$BurnLevel"
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"Equals"
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"resultVar" "$detailblendfactor"
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"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/spitter/spitter_color.tga"
"TextureNormal" "materials/models/infected/spitter/spitter_normal.tga"
"TextureAmbientOcclusion" "materials/default/default_ao.tga"
"TextureMetalness" "materials/models/infected/spitter/spitter_metal.tga"
"TextureRoughness" "materials/models/infected/spitter/spitter_rough.tga"
"F_SPECULAR_DIRECT" "1"
"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/common/l4d2/ci_burning_detail.tga"
"g_vDetailTexCoordScale" "[4.000000 4.000000]"
"g_flDetailBlendFactor" "0.001000"
"F_DETAIL_TEXTURE" "1"
"legacy_import"
{
"vertexlitgeneric"
{
"$basetexture" "models\infected\spitter\spitter_color"
"$bumpmap" "models\infected\spitter\spitter_normal"
"$phongexponenttexture" "models\infected\spitter\spitter_exponent"
"$phong" "1"
"$phongboost" "3"
"$halflambert" "0"
"$phongfresnelranges" "[.2 .5 5]"
"$ambientocclusion" "1"
"$diffuseexp" "1.000000"
"$lightwarptexture" "models\survivors\coach\coach_head_wrp"
"$detail" "models/infected/common/l4d2/ci_burning"
"$seamless_detail" "1"
"$seamless_scale" "0.005000"
"$detailscale" "4"
"$detailblendfactor" "0.001000"
"$detailblendmode" "2"
"$bbqamount" "1"
"$BurnLevel" "0.000000"
"$multi" "8.000000"
"$blendMin" "0.000000"
"$blendMax" "1.200000"
"Proxies"
{
"BBQLevel"
{
"resultVar" "$bbqamount"
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"BurnLevel"
{
"resultVar" "$burnlevel"
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"Multiply"
{
"srcVar1" "$BurnLevel"
"srcVar2" "$multi"
"resultVar" "$BurnLevel"
}
"Clamp"
{
"min" "$blendMin"
"max" "$blendMax"
"srcVar1" "$BurnLevel"
"resultVar" "$BurnLevel"
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"Equals"
{
"srcVar1" "$BurnLevel"
"resultVar" "$detailblendfactor"
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{
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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_vertexlitgeneric.vfx"
//---- Detail Texture ----
F_DETAIL_TEXTURE 1 // Mod2X
//---- Direct/Per-Pixel Specular - S1 $phong ----
F_SPECULAR_DIRECT 1
//---- Indirect/Cubemap Specular - S1 $envmap ----
F_SPECULAR_INDIRECT 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionScale "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/spitter/spitter_color.tga"
//---- Detail Texture ----
g_flDetailBlendFactor "0.001"
g_flDetailBlendToFull "0.000"
g_flDetailTexCoordRotation "0.000"
g_vDetailTexCoordOffset "[0.000 0.000]"
g_vDetailTexCoordScale "[4.000 4.000]"
TextureDetail "materials/overlays/burnt002_detail.tga"
TextureDetailMask ""
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
TextureMetalness "materials/models/infected/spitter/spitterenvmap_metal.tga"
TextureRoughness "materials/models/infected/spitter/spitterenvmap_rough.tga"
//---- Normal Map ----
g_flNormalTexCoordRotation "0.000"
g_vNormalTexCoordCenter "[0.500 0.500]"
g_vNormalTexCoordOffset "[0.000 0.000]"
g_vNormalTexCoordScale "[1.000 1.000]"
TextureNormal "materials/models/infected/spitter/spitter_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
VariableState
{
"Ambient Occlusion"
{
}
"Color"
{
}
"Detail Texture"
{
}
"Fog"
{
}
"Lighting"
{
"Roughness" 0
"Metalness" 0
}
"Normal Map"
{
}
"Texture Address Mode"
{
}
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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_complex.vfx"
//---- Ambient Occlusion ----
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/witch/witch.tga"
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
g_flMetalness "0.000"
TextureRoughness "materials/default/default_rough.tga"
//---- Normal Map ----
TextureNormal "materials/models/infected/witch/witch_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
}
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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_complex.vfx"
//---- Ambient Occlusion ----
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/witch/witch_hair.tga"
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
g_flMetalness "0.000"
TextureRoughness "materials/default/default_rough.tga"
//---- Normal Map ----
TextureNormal "materials/default/default_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
}
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