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resource_src_temporary/materials/models/infected/witch/witch.vmat
T
2026-09-14 15:52:49 +08:00

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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_complex.vfx"
//---- Ambient Occlusion ----
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/witch/witch.tga"
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
g_flMetalness "0.000"
TextureRoughness "materials/default/default_rough.tga"
//---- Normal Map ----
TextureNormal "materials/models/infected/witch/witch_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
}