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resource_src_temporary/materials/models/infected/spitter/spitterenvmap.vmat
T
2026-09-14 15:52:49 +08:00

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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "csgo_vertexlitgeneric.vfx"
//---- Detail Texture ----
F_DETAIL_TEXTURE 1 // Mod2X
//---- Direct/Per-Pixel Specular - S1 $phong ----
F_SPECULAR_DIRECT 1
//---- Indirect/Cubemap Specular - S1 $envmap ----
F_SPECULAR_INDIRECT 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionScale "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_flTexCoordRotation "0.000"
g_nScaleTexCoordUByModelScaleAxis "0" // None
g_nScaleTexCoordVByModelScaleAxis "0" // None
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
g_vTexCoordCenter "[0.500 0.500]"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
TextureColor "materials/models/infected/spitter/spitter_color.tga"
//---- Detail Texture ----
g_flDetailBlendFactor "0.001"
g_flDetailBlendToFull "0.000"
g_flDetailTexCoordRotation "0.000"
g_vDetailTexCoordOffset "[0.000 0.000]"
g_vDetailTexCoordScale "[4.000 4.000]"
TextureDetail "materials/overlays/burnt002_detail.tga"
TextureDetailMask ""
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
TextureMetalness "materials/models/infected/spitter/spitterenvmap_metal.tga"
TextureRoughness "materials/models/infected/spitter/spitterenvmap_rough.tga"
//---- Normal Map ----
g_flNormalTexCoordRotation "0.000"
g_vNormalTexCoordCenter "[0.500 0.500]"
g_vNormalTexCoordOffset "[0.000 0.000]"
g_vNormalTexCoordScale "[1.000 1.000]"
TextureNormal "materials/models/infected/spitter/spitter_normal.tga"
//---- Texture Address Mode ----
g_nTextureAddressModeU "0" // Wrap
g_nTextureAddressModeV "0" // Wrap
VariableState
{
"Ambient Occlusion"
{
}
"Color"
{
}
"Detail Texture"
{
}
"Fog"
{
}
"Lighting"
{
"Roughness" 0
"Metalness" 0
}
"Normal Map"
{
}
"Texture Address Mode"
{
}
}
}