1298 lines
27 KiBLFS
Plaintext
1298 lines
27 KiBLFS
Plaintext
//----------------------------------------------------------------------------
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// BotChatter.db
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// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
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//
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// This database defines "Places" (phrases that describe a location in the world)
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// and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
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//
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// Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
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// contain voice recordings saying something appropriate for that phrase's concept.
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// For instance, the Chatter entry for "Affirmative" contains several wav files saying
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// things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
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//
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// Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
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// is used when the player has restricted the bots to only using Standard Radio messages.
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// In that case, that radio message will be played instead of the normal phrase.
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//
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// The keyword "Important" flags that phrase as being "mission critical", and means it
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// will be spoken if the player has set the bots to "minimal" chatter.
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//
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// "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
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// if the bot is referring to the given Count or Place.
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//
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//
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// VOICE ACTOR NOTES:
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// Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
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// The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
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// discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
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// something like:
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// "Bridge" ... "There's the bomber" ... "Need help!"
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//
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//
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// ***NOTE: Total filename length must be less than 64!
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//
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//
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// Places must be first in this database
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//
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Place BombsiteA
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radio\null.wav
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End
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//-----------------------------------------------------------------------------------------
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//
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// Chatter phrases follow
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//
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// one or more enemies have just been sighted for the first time
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Chatter EnemySpotted
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Radio EVENT_RADIO_ENEMY_SPOTTED
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Count 1
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radio\test\279.wav
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radio\test\280.wav
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radio\test\281.wav
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radio\test\282.wav
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radio\test\283.wav
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radio\test\284.wav
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radio\test\285.wav
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radio\test\286.wav
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radio\test\289.wav
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radio\test\290.wav
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radio\test\304.wav
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radio\test\305.wav
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radio\test\306.wav
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radio\test\vbe.wav
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radio\test\vbn.wav
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radio\test\vdt.wav
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radio\test\vdu.wav
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radio\test\vea.wav
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radio\test\vme.wav
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radio\test\vmf.wav
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radio\test\vmi.wav
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radio\test\vmt.wav
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radio\test\vmy.wav
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radio\test\vmz.wav
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radio\test\vst.wav
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radio\test\vta.wav
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radio\test\vtu.wav
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Count 2
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radio\test\279.wav
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radio\test\280.wav
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radio\test\281.wav
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radio\test\282.wav
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radio\test\283.wav
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radio\test\284.wav
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radio\test\285.wav
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radio\test\286.wav
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radio\test\289.wav
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radio\test\290.wav
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radio\test\304.wav
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radio\test\305.wav
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radio\test\306.wav
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radio\test\vbe.wav
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radio\test\vbn.wav
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radio\test\vdt.wav
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radio\test\vdu.wav
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radio\test\vea.wav
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radio\test\vme.wav
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radio\test\vmf.wav
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radio\test\vmi.wav
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radio\test\vmt.wav
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radio\test\vmy.wav
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radio\test\vmz.wav
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radio\test\vst.wav
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radio\test\vta.wav
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radio\test\vtu.wav
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radio\test\vdo.wav
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radio\test\vra.wav
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radio\test\vrw.wav
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Count 3
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radio\test\279.wav
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radio\test\280.wav
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radio\test\281.wav
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radio\test\282.wav
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radio\test\283.wav
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radio\test\284.wav
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radio\test\285.wav
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radio\test\286.wav
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radio\test\289.wav
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radio\test\290.wav
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radio\test\304.wav
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radio\test\305.wav
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radio\test\306.wav
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radio\test\vbe.wav
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radio\test\vbn.wav
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radio\test\vdt.wav
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radio\test\vdu.wav
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radio\test\vea.wav
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radio\test\vme.wav
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radio\test\vmf.wav
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radio\test\vmi.wav
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radio\test\vmt.wav
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radio\test\vmy.wav
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radio\test\vmz.wav
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radio\test\vst.wav
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radio\test\vta.wav
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radio\test\vtu.wav
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radio\test\vdo.wav
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radio\test\vra.wav
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radio\test\vrw.wav
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radio\test\vmq.wav
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radio\test\vmm.wav
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radio\test\vmn.wav
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Count Many
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// VOICE NOTE: The bot is scared here - there are a lot of enemies!
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radio\test\293.wav
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radio\test\vdf.wav
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radio\test\259.wav
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radio\test\297.wav
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radio\test\336.wav
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radio\test\vft.wav
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radio\test\vnb.wav
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radio\test\vnh.wav
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radio\test\vnm.wav
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radio\test\vnn.wav
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radio\test\vns.wav
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radio\test\voc.wav
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radio\test\vri.wav
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radio\test\vrm.wav
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radio\test\vrt.wav
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radio\test\301.wav
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radio\test\302.wav
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radio\test\303.wav
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radio\test\vmq.wav
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radio\test\vmm.wav
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radio\test\vmn.wav
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End
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// the bot has recently seen an enemy die
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Chatter EnemyDown
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Radio EVENT_RADIO_ENEMY_DOWN
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radio\test\vwn.wav
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radio\test\vyi.wav
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radio\test\vys.wav
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End
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// the bot says this when asked to "report in" while he is fighting enemies
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Chatter InCombat
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Radio EVENT_RADIO_ENEMY_SPOTTED
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radio\test\vdo.wav
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radio\test\vra.wav
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radio\test\vrw.wav
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End
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// the bot has been asked to "report in" and sees nothing interesting in his area
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Chatter Clear
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Radio EVENT_RADIO_SECTOR_CLEAR
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radio\test\317.wav
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radio\test\321.wav
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radio\test\322.wav
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radio\test\323.wav
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radio\test\vbr.wav
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radio\test\vod.wav
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radio\test\vca.wav
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radio\test\vce.wav
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radio\test\vci.wav
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radio\test\vjc.wav
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radio\test\vqb.wav
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radio\test\vyh.wav
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End
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// the bot hasn't seen anything in a long time and is asking his teammates to report in
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Chatter RequestReport
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Radio EVENT_RADIO_REPORT_IN_TEAM
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radio\test\vmb.wav
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radio\test\310.wav
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radio\test\311.wav
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radio\test\312.wav
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radio\test\313.wav
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radio\test\314.wav
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radio\test\315.wav
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radio\test\327.wav
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radio\test\330.wav
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radio\test\331.wav
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radio\test\332.wav
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radio\test\337.wav
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radio\test\veb.wav
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radio\test\ved.wav
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radio\test\vfi.wav
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radio\test\vfn.wav
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radio\test\vna.wav
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radio\test\vnc.wav
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radio\test\vnd.wav
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radio\test\vqc.wav
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radio\test\vqi.wav
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radio\test\vqs.wav
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radio\test\vqt.wav
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radio\test\vrr.wav
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radio\test\vtb.wav
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radio\test\vba.wav
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radio\test\vbd.wav
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radio\test\vdd.wav
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radio\test\vmc.wav
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radio\test\vmd.wav
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radio\test\voa.wav
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radio\test\vob.wav
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radio\test\vog.wav
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radio\test\vot.wav
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radio\test\vve.wav
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radio\test\vvf.wav
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radio\test\vvh.wav
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radio\test\vvi.wav
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radio\test\vvs.wav
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radio\test\vvw.wav
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End
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// the bot has killed the enemy he was fighting
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Chatter KilledMyEnemy
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Radio EVENT_RADIO_ENEMY_DOWN
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radio\test\vcm.wav
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radio\test\vct.wav
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radio\test\vfc.wav
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radio\test\vfr.wav
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radio\test\vfw.wav
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radio\test\vtg.wav
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radio\test\vyn.wav
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End
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// the bot was chasing after his enemy and lost track of him
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// VOICE NOTE: Minor frustration/disappointment/exasperation here
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Chatter LostEnemy
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radio\test\vth.wav
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End
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// the bot is telling his team that the last enemy has been killed
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// VOICE NOTE: Happy/smugness/satisfaction
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Chatter NoEnemiesLeft
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radio\test\vjz.wav
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End
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// the bot is telling his team there is one enemy left
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// VOICE NOTE: Anticipation
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Chatter OneEnemyLeft
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radio\test\vju.wav
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End
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// the bot is telling his team there are two enemies left
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Chatter TwoEnemiesLeft
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radio\test\vji.wav
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End
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// the bot is telling his team there are three enemies left
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Chatter ThreeEnemiesLeft
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radio\test\vjo.wav
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End
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// the bot is in trouble and is asking for help
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// VOICE NOTE: he's trying to keep it together, but he is mortally frightened
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Chatter Help
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Radio EVENT_RADIO_TAKING_FIRE
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radio\test\259.wav
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radio\test\297.wav
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radio\test\336.wav
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radio\test\vft.wav
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radio\test\vnb.wav
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radio\test\vnh.wav
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radio\test\vnm.wav
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radio\test\vnn.wav
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radio\test\vns.wav
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radio\test\voc.wav
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radio\test\vri.wav
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radio\test\vrm.wav
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radio\test\vrt.wav
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End
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// the bot is agreeing with the last radio command
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Chatter Affirmative
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Radio EVENT_RADIO_AFFIRMATIVE
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Important
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radio\test\318.wav
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radio\test\319.wav
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radio\test\320.wav
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radio\test\vco.wav
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radio\test\vcp.wav
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radio\test\vcr.wav
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radio\test\vcw.wav
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radio\test\vcy.wav
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radio\test\ven.wav
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radio\test\vma.wav
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radio\test\vmo.wav
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radio\test\vms.wav
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radio\test\vyh.wav
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End
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// the bot has declined the last radio command
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Chatter Negative
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Radio EVENT_RADIO_NEGATIVE
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Important
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radio\test\vcn.wav
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radio\test\vfd.wav
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radio\test\vfe.wav
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radio\test\vtd.wav
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radio\test\vtf.wav
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radio\test\vcx.wav
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radio\test\vyh.wav
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radio\test\vci.wav
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radio\test\ves.wav
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End
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//-----------------------------------------------------------------------------------------
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//
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// Bomb defuse scenario chatter
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//
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// the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
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Chatter BombsiteClear
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Radio EVENT_RADIO_SECTOR_CLEAR
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Important
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radio\null.wav
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End
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// the (CT) bot has begun defusing the bomb
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Chatter DefusingBomb
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Radio EVENT_RADIO_COVER_ME
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Important
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radio\test\vdc.wav
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radio\test\vmw.wav
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radio\test\vdg.wav
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radio\test\vdh.wav
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End
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// the (CT) bot is announcing his intention to guard the dropped bomb
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Chatter GoingToGuardLooseBomb
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radio\null.wav
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End
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// the (CT) bot it telling his team that he is guarding the dropped bomb
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Chatter GuardingLooseBomb
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Radio EVENT_RADIO_IN_POSITION
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Important
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radio\null.wav
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End
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// the (Terrorist) bot is planting the bomb
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Chatter PlantingBomb
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Radio EVENT_RADIO_COVER_ME
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Important
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// for maps with no places, and also to be occasionally vague about where we're planting
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Place ANY
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radio\test\vdc.wav
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radio\test\vmw.wav
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Place BombsiteA
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radio\test\vdc.wav
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radio\test\vmw.wav
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Place BombsiteB
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radio\test\vdc.wav
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radio\test\vmw.wav
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Place BombsiteC
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radio\test\vdc.wav
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radio\test\vmw.wav
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End
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// the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
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Chatter GoingToPlantBomb
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Radio EVENT_RADIO_FOLLOW_ME
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Important
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// for maps with no places, and to be vague occasionally
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Place ANY
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radio\test\vmj.wav
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radio\test\vof.wav
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Place BombsiteA
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radio\test\vmj.wav
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radio\test\vof.wav
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Place BombsiteB
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radio\test\vmj.wav
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radio\test\vof.wav
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Place BombsiteC
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radio\test\vmj.wav
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radio\test\vof.wav
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End
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// the (CT) bot has spotted the bomb carrier
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// VOICE NOTE: Intensity/determination/anger
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Chatter SpottedBomber
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Radio EVENT_RADIO_ENEMY_SPOTTED
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Important
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radio\test\vsb.wav
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radio\test\279.wav
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radio\test\280.wav
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radio\test\281.wav
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radio\test\282.wav
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radio\test\283.wav
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radio\test\284.wav
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radio\test\285.wav
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radio\test\286.wav
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radio\test\289.wav
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radio\test\290.wav
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radio\test\304.wav
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radio\test\305.wav
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radio\test\306.wav
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radio\test\vbe.wav
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radio\test\vbn.wav
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radio\test\vdt.wav
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radio\test\vdu.wav
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radio\test\vea.wav
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radio\test\vme.wav
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radio\test\vmf.wav
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radio\test\vmi.wav
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radio\test\vmt.wav
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radio\test\vmy.wav
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radio\test\vmz.wav
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radio\test\vst.wav
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radio\test\vta.wav
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radio\test\vtu.wav
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End
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// the bot has spotted a dropped bomb on the ground
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Chatter SpottedLooseBomb
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Important
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radio\test\vsb.wav
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End
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// the (CT) bot heard a Terrorist pick up the dropped bomb
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// VOICE NOTE: Anxiety/urgency
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Chatter TheyPickedUpTheBomb
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Important
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radio\test\256.wav
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radio\test\257.wav
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radio\test\258.wav
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radio\test\260.wav
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radio\test\299.wav
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radio\test\300.wav
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radio\test\316.wav
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radio\test\328.wav
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radio\test\329.wav
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radio\test\333.wav
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radio\test\334.wav
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radio\test\335.wav
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radio\test\vse.wav
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End
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// the (CT) bot has found the location of the ticking bomb
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Chatter PlantedBombPlace
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Radio EVENT_RADIO_NEED_BACKUP
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Important
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// for maps with no places
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Place UNDEFINED
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radio\test\vsb.wav
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Place BombsiteA
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radio\test\vsb.wav
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Place BombsiteB
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radio\test\vsb.wav
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Place BombsiteC
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radio\test\vsb.wav
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End
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// the bot is asking his teammates where the bomb is
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Chatter WhereIsTheBomb
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Important
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radio\test\310.wav
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radio\test\311.wav
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radio\test\312.wav
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radio\test\313.wav
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radio\test\314.wav
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radio\test\315.wav
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radio\test\327.wav
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radio\test\330.wav
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radio\test\331.wav
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radio\test\332.wav
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radio\test\337.wav
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radio\test\veb.wav
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radio\test\ved.wav
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radio\test\vfi.wav
|
|
radio\test\vfn.wav
|
|
radio\test\vna.wav
|
|
radio\test\vnc.wav
|
|
radio\test\vnd.wav
|
|
radio\test\vqc.wav
|
|
radio\test\vqi.wav
|
|
radio\test\vqs.wav
|
|
radio\test\vqt.wav
|
|
radio\test\vrr.wav
|
|
radio\test\vtb.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing his intention to guard a bombsite
|
|
Chatter GoingToDefendBombsite
|
|
Important
|
|
|
|
// for maps with no places, or we're just being vague
|
|
Place ANY
|
|
radio\null.wav
|
|
|
|
Place BombsiteA
|
|
radio\null.wav
|
|
|
|
Place BombsiteB
|
|
radio\null.wav
|
|
|
|
Place BombsiteC
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing that he is currently guarding a bombsite
|
|
Chatter DefendingBombsite
|
|
Important
|
|
|
|
// for maps with no places
|
|
Place UNDEFINED
|
|
radio\null.wav
|
|
|
|
Place BombsiteA
|
|
radio\null.wav
|
|
|
|
Place BombsiteB
|
|
radio\null.wav
|
|
|
|
Place BombsiteC
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
|
|
Chatter BombsiteSecure
|
|
Radio EVENT_RADIO_SECTOR_CLEAR
|
|
|
|
Important
|
|
|
|
radio\test\269.wav
|
|
radio\test\vnr.wav
|
|
radio\test\vnw.wav
|
|
End
|
|
|
|
// the (CT) bot is encouraging the player to defuse the bomb
|
|
Chatter WaitingForHumanToDefuseBomb
|
|
radio\test\269.wav
|
|
radio\test\vnr.wav
|
|
radio\test\vnw.wav
|
|
End
|
|
|
|
// the (CT) bot is anxiously encouraging the player to defuse the bomb
|
|
// VOICE NOTE: Very nervous/anxious/worried
|
|
Chatter WaitingForHumanToDefuseBombPanic
|
|
radio\test\vjk.wav
|
|
radio\test\293.wav
|
|
radio\test\vdf.wav
|
|
radio\test\301.wav
|
|
radio\test\302.wav
|
|
radio\test\303.wav
|
|
radio\test\vef.wav
|
|
radio\test\vfg.wav
|
|
radio\test\vfo.wav
|
|
radio\test\vtm.wav
|
|
End
|
|
|
|
// when the bomb was defused with less than 2 seconds left
|
|
// VOICE NOTE: Relief/happy
|
|
Chatter BarelyDefused
|
|
radio\test\vcd.wav
|
|
radio\test\vtn.wav
|
|
radio\test\vto.wav
|
|
radio\test\vwg.wav
|
|
radio\test\vws.wav
|
|
radio\test\vyb.wav
|
|
radio\test\vyc.wav
|
|
radio\test\vyo.wav
|
|
radio\test\vyu.wav
|
|
radio\test\vyy.wav
|
|
End
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
//
|
|
// Hostage Rescue chatter
|
|
//
|
|
|
|
// the (Terrorist) bot is announcing his intention to guard the hostages
|
|
Chatter GoingToGuardHostages
|
|
Important
|
|
|
|
radio\test\292.wav
|
|
radio\test\vba.wav
|
|
radio\test\vbd.wav
|
|
radio\test\vdd.wav
|
|
radio\test\vmc.wav
|
|
radio\test\vmd.wav
|
|
radio\test\voa.wav
|
|
radio\test\vob.wav
|
|
radio\test\vog.wav
|
|
radio\test\vot.wav
|
|
radio\test\vve.wav
|
|
radio\test\vvf.wav
|
|
radio\test\vvh.wav
|
|
radio\test\vvi.wav
|
|
radio\test\vvs.wav
|
|
radio\test\vvw.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is currently guarding some hostages
|
|
Chatter GuardingHostages
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is announcing his intention to guard an escape zone
|
|
Chatter GoingToGuardHostageEscapeZone
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is currently guarding an escape zone
|
|
Chatter GuardingHostageEscapeZone
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
|
|
// VOICE NOTE: Anxiety/frustration/anger
|
|
Chatter HostagesBeingTaken
|
|
Radio EVENT_RADIO_NEED_BACKUP
|
|
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (Terrorist) bot has just discovered that the hostages are gone
|
|
// VOICE NOTE: Anxiety/frustration/anger
|
|
Chatter HostagesTaken
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing that he is talking to the hostages
|
|
Chatter TalkingToHostages
|
|
Important
|
|
|
|
radio\test\vsh.wav
|
|
End
|
|
|
|
// the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
|
|
Chatter EscortingHostages
|
|
Important
|
|
|
|
radio\test\vrh.wav
|
|
End
|
|
|
|
// the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
|
|
Chatter WaitingForHumanToRescueHostages
|
|
Radio EVENT_RADIO_SECTOR_CLEAR
|
|
|
|
Important
|
|
|
|
radio\test\292.wav
|
|
radio\test\vba.wav
|
|
radio\test\vbd.wav
|
|
radio\test\vdd.wav
|
|
radio\test\vmc.wav
|
|
radio\test\vmd.wav
|
|
radio\test\voa.wav
|
|
radio\test\vob.wav
|
|
radio\test\vog.wav
|
|
radio\test\vot.wav
|
|
radio\test\vve.wav
|
|
radio\test\vvf.wav
|
|
radio\test\vvh.wav
|
|
radio\test\vvi.wav
|
|
radio\test\vvs.wav
|
|
radio\test\vvw.wav
|
|
End
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
//
|
|
// VIP Scenario chatter
|
|
//
|
|
|
|
// the (Terrorist) bot has spotted the VIP
|
|
// VOICE NOTE: Intensity/anger/determination
|
|
Chatter SpottedVIP
|
|
Radio EVENT_RADIO_ENEMY_SPOTTED
|
|
|
|
Important
|
|
|
|
radio\test\279.wav
|
|
radio\test\280.wav
|
|
radio\test\281.wav
|
|
radio\test\282.wav
|
|
radio\test\283.wav
|
|
radio\test\284.wav
|
|
radio\test\285.wav
|
|
radio\test\286.wav
|
|
radio\test\289.wav
|
|
radio\test\290.wav
|
|
radio\test\304.wav
|
|
radio\test\305.wav
|
|
radio\test\306.wav
|
|
radio\test\vbe.wav
|
|
radio\test\vbn.wav
|
|
radio\test\vdt.wav
|
|
radio\test\vdu.wav
|
|
radio\test\vea.wav
|
|
radio\test\vme.wav
|
|
radio\test\vmf.wav
|
|
radio\test\vmi.wav
|
|
radio\test\vmt.wav
|
|
radio\test\vmy.wav
|
|
radio\test\vmz.wav
|
|
radio\test\vst.wav
|
|
radio\test\vta.wav
|
|
radio\test\vtu.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is announcing his intention to guard an escape zone
|
|
Chatter GoingToGuardVIPEscapeZone
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is guarding an escape zone
|
|
Chatter GuardingVIPEscapeZone
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
|
|
// the bot was saying something and died in mid-sentance
|
|
// VOICE NOTE: death cry
|
|
Chatter Pain
|
|
radio\test\338.wav
|
|
radio\test\341.wav
|
|
radio\test\342.wav
|
|
radio\test\vwd.wav
|
|
radio\test\vwf.wav
|
|
End
|
|
|
|
// the bot is congratulating his team for winning the round
|
|
Chatter WonRound
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
radio\test\vcd.wav
|
|
radio\test\vtn.wav
|
|
radio\test\vto.wav
|
|
radio\test\vwg.wav
|
|
radio\test\vws.wav
|
|
radio\test\vyb.wav
|
|
radio\test\vyc.wav
|
|
radio\test\vyo.wav
|
|
radio\test\vyu.wav
|
|
radio\test\vyy.wav
|
|
End
|
|
|
|
// the bot is celebrating because his team crushed the enemies very quickly
|
|
// VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
|
|
Chatter WonRoundQuickly
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
radio\test\vcd.wav
|
|
radio\test\vtn.wav
|
|
radio\test\vto.wav
|
|
radio\test\vwg.wav
|
|
radio\test\vws.wav
|
|
radio\test\vyb.wav
|
|
radio\test\vyc.wav
|
|
radio\test\vyo.wav
|
|
radio\test\vyu.wav
|
|
radio\test\vyy.wav
|
|
End
|
|
|
|
// the bot won the round and is the last player alive
|
|
// VOICE NOTE: Bragging, boasting, etc
|
|
Chatter LastManStanding
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
radio\test\vcd.wav
|
|
radio\test\vtn.wav
|
|
radio\test\vto.wav
|
|
radio\test\vwg.wav
|
|
radio\test\vws.wav
|
|
radio\test\vyb.wav
|
|
radio\test\vyc.wav
|
|
radio\test\vyo.wav
|
|
radio\test\vyu.wav
|
|
radio\test\vyy.wav
|
|
End
|
|
|
|
// the bot emits a short, exicited noise because he did something especially good
|
|
// VOICE NOTE: Hoots and hollers of excitement
|
|
Chatter ThrillEmote
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
End
|
|
|
|
// the bot is afraid (usually because he is outnumbered by enemies)
|
|
// VOICE NOTE: Worry/anxiety/fear
|
|
Chatter ScaredEmote
|
|
radio\test\259.wav
|
|
radio\test\297.wav
|
|
radio\test\336.wav
|
|
radio\test\vft.wav
|
|
radio\test\vnb.wav
|
|
radio\test\vnh.wav
|
|
radio\test\vnm.wav
|
|
radio\test\vnn.wav
|
|
radio\test\vns.wav
|
|
radio\test\voc.wav
|
|
radio\test\vri.wav
|
|
radio\test\vrm.wav
|
|
radio\test\vrt.wav
|
|
End
|
|
|
|
// the bot is agreeing with a plan someone else announced
|
|
Chatter AgreeWithPlan
|
|
Important
|
|
|
|
radio\test\318.wav
|
|
radio\test\319.wav
|
|
radio\test\320.wav
|
|
radio\test\vco.wav
|
|
radio\test\vcp.wav
|
|
radio\test\vcr.wav
|
|
radio\test\vcw.wav
|
|
radio\test\vcy.wav
|
|
radio\test\ven.wav
|
|
radio\test\vma.wav
|
|
radio\test\vmo.wav
|
|
radio\test\vms.wav
|
|
End
|
|
|
|
// the bot is telling a friend that he will "cover them" and watch their back
|
|
Chatter CoveringFriend
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the bot is responding to someone's request for help
|
|
// VOICE NOTE: Confident/assuring
|
|
Chatter OnMyWay
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
Important
|
|
|
|
radio\test\vyh.wav
|
|
End
|
|
|
|
// the bot has decided to hide for a little while, instead of seeking out the enemy
|
|
// VOICE NOTE: Anxiety/worry/cowardice
|
|
Chatter WaitingHere
|
|
radio\test\vdg.wav
|
|
radio\test\vdh.wav
|
|
End
|
|
|
|
// the bot has been in combat for a long time, and can't get away
|
|
// VOICE NOTE: Anxiety/worry/fear
|
|
Chatter PinnedDown
|
|
Radio EVENT_RADIO_NEED_BACKUP
|
|
|
|
radio\test\259.wav
|
|
radio\test\297.wav
|
|
radio\test\336.wav
|
|
radio\test\vft.wav
|
|
radio\test\vnb.wav
|
|
radio\test\vnh.wav
|
|
radio\test\vnm.wav
|
|
radio\test\vnn.wav
|
|
radio\test\vns.wav
|
|
radio\test\voc.wav
|
|
radio\test\vri.wav
|
|
radio\test\vrm.wav
|
|
radio\test\vrt.wav
|
|
End
|
|
|
|
// the bot heard an enemy noise
|
|
// VOICE NOTE: Said as an undertone/afterthought
|
|
Chatter HeardNoise
|
|
radio\test\256.wav
|
|
radio\test\257.wav
|
|
radio\test\258.wav
|
|
radio\test\260.wav
|
|
radio\test\299.wav
|
|
radio\test\300.wav
|
|
radio\test\316.wav
|
|
radio\test\328.wav
|
|
radio\test\329.wav
|
|
radio\test\333.wav
|
|
radio\test\334.wav
|
|
radio\test\335.wav
|
|
radio\test\vse.wav
|
|
End
|
|
|
|
// the bot has been blinded by a Flashbang Grenade
|
|
// VOICE NOTE: Surprise/shock/fear/anxiety
|
|
Chatter Blinded
|
|
radio\test\flashed1.wav
|
|
End
|
|
|
|
// the bot is congratulating a friend on a well placed shot
|
|
// VOICE NOTE: upbeat/supportive/impressed
|
|
Chatter NiceShot
|
|
radio\test\vwn.wav
|
|
radio\test\vyi.wav
|
|
radio\test\vys.wav
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
End
|
|
|
|
// the bot is congratulating a human player on a well placed shot
|
|
// VOICE NOTE: upbeat/supportive/impressed
|
|
Chatter NiceShotSir
|
|
radio\test\vwn.wav
|
|
radio\test\vyi.wav
|
|
radio\test\vys.wav
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
End
|
|
|
|
// the bot is congratulating the "commander" in the solo game
|
|
// VOICE NOTE: upbeat/supportive/impressed
|
|
Chatter NiceShotCommander
|
|
radio\test\vwn.wav
|
|
radio\test\vyi.wav
|
|
radio\test\vys.wav
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
End
|
|
|
|
// when the player dies in the solo game
|
|
// VOICE NOTE: Intense/worry/anxiety
|
|
Chatter CommanderDown
|
|
Radio EVENT_RADIO_REGROUP_TEAM
|
|
|
|
Important
|
|
|
|
radio\test\vrc.wav
|
|
End
|
|
|
|
// the bot has decided to follow a human player
|
|
Chatter FollowingSir
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the bot has decided to follow the human player in the solo game
|
|
Chatter FollowingCommander
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
Important
|
|
|
|
radio\null.wav
|
|
End
|
|
|
|
// the bot is expressing its shock that a friend has killed another friend (friendly fire)
|
|
// VOICE NOTE: Grief/sadness/worry/astonishment
|
|
Chatter KilledFriend
|
|
radio\test\261.wav
|
|
radio\test\339.wav
|
|
radio\test\vei.wav
|
|
radio\test\vfl.wav
|
|
radio\test\vti.wav
|
|
radio\test\vtr.wav
|
|
radio\test\vts.wav
|
|
radio\test\vrc.wav
|
|
radio\test\301.wav
|
|
radio\test\302.wav
|
|
radio\test\303.wav
|
|
radio\test\vef.wav
|
|
radio\test\vfg.wav
|
|
radio\test\vfo.wav
|
|
radio\test\vtm.wav
|
|
End
|
|
|
|
// the bot is crying out because he was injured by friendly fire
|
|
// VOICE NOTE: Pain/anger/frustration
|
|
Chatter FriendlyFire
|
|
Important
|
|
|
|
radio\test\Chinese_Insults.wav
|
|
radio\test\vek.wav
|
|
radio\test\veu.wav
|
|
radio\test\vfk.wav
|
|
radio\test\vfx.wav
|
|
radio\test\vmx.wav
|
|
radio\test\vtl.wav
|
|
radio\test\vtx.wav
|
|
radio\test\vty.wav
|
|
radio\test\vtz.wav
|
|
radio\test\vmp.wav
|
|
radio\test\301.wav
|
|
radio\test\302.wav
|
|
radio\test\303.wav
|
|
radio\test\vef.wav
|
|
radio\test\vfg.wav
|
|
radio\test\vfh.wav
|
|
radio\test\vtm.wav
|
|
End
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------
|
|
//
|
|
// The items below are not used (yet)
|
|
//
|
|
|
|
Chatter PepTalk
|
|
radio\test\vba.wav
|
|
radio\test\vbd.wav
|
|
radio\test\vdd.wav
|
|
radio\test\vmc.wav
|
|
radio\test\vmd.wav
|
|
radio\test\voa.wav
|
|
radio\test\vob.wav
|
|
radio\test\vog.wav
|
|
radio\test\vot.wav
|
|
radio\test\vve.wav
|
|
radio\test\vvf.wav
|
|
radio\test\vvh.wav
|
|
radio\test\vvi.wav
|
|
radio\test\vvs.wav
|
|
radio\test\vvw.wav
|
|
End
|
|
|
|
Chatter OnARollBrag
|
|
radio\test\vfu.wav
|
|
radio\test\vtw.wav
|
|
radio\test\vwa.wav
|
|
radio\test\vwc.wav
|
|
radio\test\vwo.wav
|
|
radio\test\vwy.wav
|
|
radio\test\vyj.wav
|
|
radio\test\vym.wav
|
|
radio\test\vyq.wav
|
|
radio\test\vyr.wav
|
|
radio\test\vyt.wav
|
|
End
|
|
|
|
Chatter TauntCamper
|
|
radio\null.wav
|
|
End
|
|
|
|
Chatter PreventEscapeBrag
|
|
radio\null.wav
|
|
End
|
|
|
|
Chatter SniperWarning
|
|
radio\test\vss.wav
|
|
End
|
|
|
|
Chatter SniperKilled
|
|
radio\null.wav
|
|
End
|
|
|
|
// we saw enemies, but now they're all dead
|
|
Chatter ClearedArea
|
|
radio\test\vjz.wav
|
|
End
|
|
|
|
Chatter Agree
|
|
radio\test\318.wav
|
|
radio\test\319.wav
|
|
radio\test\320.wav
|
|
radio\test\vco.wav
|
|
radio\test\vcp.wav
|
|
radio\test\vcr.wav
|
|
radio\test\vcw.wav
|
|
radio\test\vcy.wav
|
|
radio\test\ven.wav
|
|
radio\test\vma.wav
|
|
radio\test\vmo.wav
|
|
radio\test\vms.wav
|
|
End
|
|
|
|
Chatter Disagree
|
|
radio\test\vyh.wav
|
|
radio\test\ves.wav
|
|
End
|
|
|
|
Chatter CoverMe
|
|
radio\test\vdc.wav
|
|
radio\test\vmw.wav
|
|
End
|
|
|
|
Chatter FrustrationEmote
|
|
radio\null.wav
|
|
End
|
|
|
|
Chatter FollowingFriend
|
|
radio\null.wav
|
|
End
|
|
|
|
Chatter ReportingIn
|
|
radio\test\vca.wav
|
|
radio\test\vce.wav
|
|
radio\test\vci.wav
|
|
radio\test\vjc.wav
|
|
radio\test\vqb.wav
|
|
End
|
|
|
|
Chatter BombTickingDown
|
|
radio\null.wav
|
|
End
|
|
|
|
Chatter HostageDown
|
|
radio\null.wav
|
|
End
|
|
|
|
Chatter RequestHostageLocation
|
|
radio\test\310.wav
|
|
radio\test\311.wav
|
|
radio\test\312.wav
|
|
radio\test\313.wav
|
|
radio\test\314.wav
|
|
radio\test\315.wav
|
|
radio\test\327.wav
|
|
radio\test\330.wav
|
|
radio\test\331.wav
|
|
radio\test\332.wav
|
|
radio\test\337.wav
|
|
radio\test\veb.wav
|
|
radio\test\ved.wav
|
|
radio\test\vfi.wav
|
|
radio\test\vfn.wav
|
|
radio\test\vna.wav
|
|
radio\test\vnc.wav
|
|
radio\test\vnd.wav
|
|
radio\test\vqc.wav
|
|
radio\test\vqi.wav
|
|
radio\test\vqs.wav
|
|
radio\test\vqt.wav
|
|
radio\test\vrr.wav
|
|
radio\test\vtb.wav
|
|
End
|
|
|
|
Chatter MeToo
|
|
radio\test\318.wav
|
|
radio\test\319.wav
|
|
radio\test\320.wav
|
|
radio\test\vco.wav
|
|
radio\test\vcp.wav
|
|
radio\test\vcr.wav
|
|
radio\test\vcw.wav
|
|
radio\test\vcy.wav
|
|
radio\test\ven.wav
|
|
radio\test\vma.wav
|
|
radio\test\vmo.wav
|
|
radio\test\vms.wav
|
|
End
|
|
|
|
|