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2026-08-17 14:29:05 +08:00

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//----------------------------------------------------------------------------
// BotChatter.db
// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
//
// This database defines "Places" (phrases that describe a location in the world)
// and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
//
// Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
// contain voice recordings saying something appropriate for that phrase's concept.
// For instance, the Chatter entry for "Affirmative" contains several wav files saying
// things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
//
// Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
// is used when the player has restricted the bots to only using Standard Radio messages.
// In that case, that radio message will be played instead of the normal phrase.
//
// The keyword "Important" flags that phrase as being "mission critical", and means it
// will be spoken if the player has set the bots to "minimal" chatter.
//
// "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
// if the bot is referring to the given Count or Place.
//
//
// VOICE ACTOR NOTES:
// Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
// The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
// discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
// something like:
// "Bridge" ... "There's the bomber" ... "Need help!"
//
//
// ***NOTE: Total filename length must be less than 64!
//
//
// Places must be first in this database
//
Place BombsiteA
radio\null.wav
End
//-----------------------------------------------------------------------------------------
//
// Chatter phrases follow
//
// one or more enemies have just been sighted for the first time
Chatter EnemySpotted
Radio EVENT_RADIO_ENEMY_SPOTTED
Count 1
radio\test\279.wav
radio\test\280.wav
radio\test\281.wav
radio\test\282.wav
radio\test\283.wav
radio\test\284.wav
radio\test\285.wav
radio\test\286.wav
radio\test\289.wav
radio\test\290.wav
radio\test\304.wav
radio\test\305.wav
radio\test\306.wav
radio\test\vbe.wav
radio\test\vbn.wav
radio\test\vdt.wav
radio\test\vdu.wav
radio\test\vea.wav
radio\test\vme.wav
radio\test\vmf.wav
radio\test\vmi.wav
radio\test\vmt.wav
radio\test\vmy.wav
radio\test\vmz.wav
radio\test\vst.wav
radio\test\vta.wav
radio\test\vtu.wav
Count 2
radio\test\279.wav
radio\test\280.wav
radio\test\281.wav
radio\test\282.wav
radio\test\283.wav
radio\test\284.wav
radio\test\285.wav
radio\test\286.wav
radio\test\289.wav
radio\test\290.wav
radio\test\304.wav
radio\test\305.wav
radio\test\306.wav
radio\test\vbe.wav
radio\test\vbn.wav
radio\test\vdt.wav
radio\test\vdu.wav
radio\test\vea.wav
radio\test\vme.wav
radio\test\vmf.wav
radio\test\vmi.wav
radio\test\vmt.wav
radio\test\vmy.wav
radio\test\vmz.wav
radio\test\vst.wav
radio\test\vta.wav
radio\test\vtu.wav
radio\test\vdo.wav
radio\test\vra.wav
radio\test\vrw.wav
Count 3
radio\test\279.wav
radio\test\280.wav
radio\test\281.wav
radio\test\282.wav
radio\test\283.wav
radio\test\284.wav
radio\test\285.wav
radio\test\286.wav
radio\test\289.wav
radio\test\290.wav
radio\test\304.wav
radio\test\305.wav
radio\test\306.wav
radio\test\vbe.wav
radio\test\vbn.wav
radio\test\vdt.wav
radio\test\vdu.wav
radio\test\vea.wav
radio\test\vme.wav
radio\test\vmf.wav
radio\test\vmi.wav
radio\test\vmt.wav
radio\test\vmy.wav
radio\test\vmz.wav
radio\test\vst.wav
radio\test\vta.wav
radio\test\vtu.wav
radio\test\vdo.wav
radio\test\vra.wav
radio\test\vrw.wav
radio\test\vmq.wav
radio\test\vmm.wav
radio\test\vmn.wav
Count Many
// VOICE NOTE: The bot is scared here - there are a lot of enemies!
radio\test\293.wav
radio\test\vdf.wav
radio\test\259.wav
radio\test\297.wav
radio\test\336.wav
radio\test\vft.wav
radio\test\vnb.wav
radio\test\vnh.wav
radio\test\vnm.wav
radio\test\vnn.wav
radio\test\vns.wav
radio\test\voc.wav
radio\test\vri.wav
radio\test\vrm.wav
radio\test\vrt.wav
radio\test\301.wav
radio\test\302.wav
radio\test\303.wav
radio\test\vmq.wav
radio\test\vmm.wav
radio\test\vmn.wav
End
// the bot has recently seen an enemy die
Chatter EnemyDown
Radio EVENT_RADIO_ENEMY_DOWN
radio\test\vwn.wav
radio\test\vyi.wav
radio\test\vys.wav
End
// the bot says this when asked to "report in" while he is fighting enemies
Chatter InCombat
Radio EVENT_RADIO_ENEMY_SPOTTED
radio\test\vdo.wav
radio\test\vra.wav
radio\test\vrw.wav
End
// the bot has been asked to "report in" and sees nothing interesting in his area
Chatter Clear
Radio EVENT_RADIO_SECTOR_CLEAR
radio\test\317.wav
radio\test\321.wav
radio\test\322.wav
radio\test\323.wav
radio\test\vbr.wav
radio\test\vod.wav
radio\test\vca.wav
radio\test\vce.wav
radio\test\vci.wav
radio\test\vjc.wav
radio\test\vqb.wav
radio\test\vyh.wav
End
// the bot hasn't seen anything in a long time and is asking his teammates to report in
Chatter RequestReport
Radio EVENT_RADIO_REPORT_IN_TEAM
radio\test\vmb.wav
radio\test\310.wav
radio\test\311.wav
radio\test\312.wav
radio\test\313.wav
radio\test\314.wav
radio\test\315.wav
radio\test\327.wav
radio\test\330.wav
radio\test\331.wav
radio\test\332.wav
radio\test\337.wav
radio\test\veb.wav
radio\test\ved.wav
radio\test\vfi.wav
radio\test\vfn.wav
radio\test\vna.wav
radio\test\vnc.wav
radio\test\vnd.wav
radio\test\vqc.wav
radio\test\vqi.wav
radio\test\vqs.wav
radio\test\vqt.wav
radio\test\vrr.wav
radio\test\vtb.wav
radio\test\vba.wav
radio\test\vbd.wav
radio\test\vdd.wav
radio\test\vmc.wav
radio\test\vmd.wav
radio\test\voa.wav
radio\test\vob.wav
radio\test\vog.wav
radio\test\vot.wav
radio\test\vve.wav
radio\test\vvf.wav
radio\test\vvh.wav
radio\test\vvi.wav
radio\test\vvs.wav
radio\test\vvw.wav
End
// the bot has killed the enemy he was fighting
Chatter KilledMyEnemy
Radio EVENT_RADIO_ENEMY_DOWN
radio\test\vcm.wav
radio\test\vct.wav
radio\test\vfc.wav
radio\test\vfr.wav
radio\test\vfw.wav
radio\test\vtg.wav
radio\test\vyn.wav
End
// the bot was chasing after his enemy and lost track of him
// VOICE NOTE: Minor frustration/disappointment/exasperation here
Chatter LostEnemy
radio\test\vth.wav
End
// the bot is telling his team that the last enemy has been killed
// VOICE NOTE: Happy/smugness/satisfaction
Chatter NoEnemiesLeft
radio\test\vjz.wav
End
// the bot is telling his team there is one enemy left
// VOICE NOTE: Anticipation
Chatter OneEnemyLeft
radio\test\vju.wav
End
// the bot is telling his team there are two enemies left
Chatter TwoEnemiesLeft
radio\test\vji.wav
End
// the bot is telling his team there are three enemies left
Chatter ThreeEnemiesLeft
radio\test\vjo.wav
End
// the bot is in trouble and is asking for help
// VOICE NOTE: he's trying to keep it together, but he is mortally frightened
Chatter Help
Radio EVENT_RADIO_TAKING_FIRE
radio\test\259.wav
radio\test\297.wav
radio\test\336.wav
radio\test\vft.wav
radio\test\vnb.wav
radio\test\vnh.wav
radio\test\vnm.wav
radio\test\vnn.wav
radio\test\vns.wav
radio\test\voc.wav
radio\test\vri.wav
radio\test\vrm.wav
radio\test\vrt.wav
End
// the bot is agreeing with the last radio command
Chatter Affirmative
Radio EVENT_RADIO_AFFIRMATIVE
Important
radio\test\318.wav
radio\test\319.wav
radio\test\320.wav
radio\test\vco.wav
radio\test\vcp.wav
radio\test\vcr.wav
radio\test\vcw.wav
radio\test\vcy.wav
radio\test\ven.wav
radio\test\vma.wav
radio\test\vmo.wav
radio\test\vms.wav
radio\test\vyh.wav
End
// the bot has declined the last radio command
Chatter Negative
Radio EVENT_RADIO_NEGATIVE
Important
radio\test\vcn.wav
radio\test\vfd.wav
radio\test\vfe.wav
radio\test\vtd.wav
radio\test\vtf.wav
radio\test\vcx.wav
radio\test\vyh.wav
radio\test\vci.wav
radio\test\ves.wav
End
//-----------------------------------------------------------------------------------------
//
// Bomb defuse scenario chatter
//
// the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
Chatter BombsiteClear
Radio EVENT_RADIO_SECTOR_CLEAR
Important
radio\null.wav
End
// the (CT) bot has begun defusing the bomb
Chatter DefusingBomb
Radio EVENT_RADIO_COVER_ME
Important
radio\test\vdc.wav
radio\test\vmw.wav
radio\test\vdg.wav
radio\test\vdh.wav
End
// the (CT) bot is announcing his intention to guard the dropped bomb
Chatter GoingToGuardLooseBomb
radio\null.wav
End
// the (CT) bot it telling his team that he is guarding the dropped bomb
Chatter GuardingLooseBomb
Radio EVENT_RADIO_IN_POSITION
Important
radio\null.wav
End
// the (Terrorist) bot is planting the bomb
Chatter PlantingBomb
Radio EVENT_RADIO_COVER_ME
Important
// for maps with no places, and also to be occasionally vague about where we're planting
Place ANY
radio\test\vdc.wav
radio\test\vmw.wav
Place BombsiteA
radio\test\vdc.wav
radio\test\vmw.wav
Place BombsiteB
radio\test\vdc.wav
radio\test\vmw.wav
Place BombsiteC
radio\test\vdc.wav
radio\test\vmw.wav
End
// the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
Chatter GoingToPlantBomb
Radio EVENT_RADIO_FOLLOW_ME
Important
// for maps with no places, and to be vague occasionally
Place ANY
radio\test\vmj.wav
radio\test\vof.wav
Place BombsiteA
radio\test\vmj.wav
radio\test\vof.wav
Place BombsiteB
radio\test\vmj.wav
radio\test\vof.wav
Place BombsiteC
radio\test\vmj.wav
radio\test\vof.wav
End
// the (CT) bot has spotted the bomb carrier
// VOICE NOTE: Intensity/determination/anger
Chatter SpottedBomber
Radio EVENT_RADIO_ENEMY_SPOTTED
Important
radio\test\vsb.wav
radio\test\279.wav
radio\test\280.wav
radio\test\281.wav
radio\test\282.wav
radio\test\283.wav
radio\test\284.wav
radio\test\285.wav
radio\test\286.wav
radio\test\289.wav
radio\test\290.wav
radio\test\304.wav
radio\test\305.wav
radio\test\306.wav
radio\test\vbe.wav
radio\test\vbn.wav
radio\test\vdt.wav
radio\test\vdu.wav
radio\test\vea.wav
radio\test\vme.wav
radio\test\vmf.wav
radio\test\vmi.wav
radio\test\vmt.wav
radio\test\vmy.wav
radio\test\vmz.wav
radio\test\vst.wav
radio\test\vta.wav
radio\test\vtu.wav
End
// the bot has spotted a dropped bomb on the ground
Chatter SpottedLooseBomb
Important
radio\test\vsb.wav
End
// the (CT) bot heard a Terrorist pick up the dropped bomb
// VOICE NOTE: Anxiety/urgency
Chatter TheyPickedUpTheBomb
Important
radio\test\256.wav
radio\test\257.wav
radio\test\258.wav
radio\test\260.wav
radio\test\299.wav
radio\test\300.wav
radio\test\316.wav
radio\test\328.wav
radio\test\329.wav
radio\test\333.wav
radio\test\334.wav
radio\test\335.wav
radio\test\vse.wav
End
// the (CT) bot has found the location of the ticking bomb
Chatter PlantedBombPlace
Radio EVENT_RADIO_NEED_BACKUP
Important
// for maps with no places
Place UNDEFINED
radio\test\vsb.wav
Place BombsiteA
radio\test\vsb.wav
Place BombsiteB
radio\test\vsb.wav
Place BombsiteC
radio\test\vsb.wav
End
// the bot is asking his teammates where the bomb is
Chatter WhereIsTheBomb
Important
radio\test\310.wav
radio\test\311.wav
radio\test\312.wav
radio\test\313.wav
radio\test\314.wav
radio\test\315.wav
radio\test\327.wav
radio\test\330.wav
radio\test\331.wav
radio\test\332.wav
radio\test\337.wav
radio\test\veb.wav
radio\test\ved.wav
radio\test\vfi.wav
radio\test\vfn.wav
radio\test\vna.wav
radio\test\vnc.wav
radio\test\vnd.wav
radio\test\vqc.wav
radio\test\vqi.wav
radio\test\vqs.wav
radio\test\vqt.wav
radio\test\vrr.wav
radio\test\vtb.wav
End
// the (CT) bot is announcing his intention to guard a bombsite
Chatter GoingToDefendBombsite
Important
// for maps with no places, or we're just being vague
Place ANY
radio\null.wav
Place BombsiteA
radio\null.wav
Place BombsiteB
radio\null.wav
Place BombsiteC
radio\null.wav
End
// the (CT) bot is announcing that he is currently guarding a bombsite
Chatter DefendingBombsite
Important
// for maps with no places
Place UNDEFINED
radio\null.wav
Place BombsiteA
radio\null.wav
Place BombsiteB
radio\null.wav
Place BombsiteC
radio\null.wav
End
// the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
Chatter BombsiteSecure
Radio EVENT_RADIO_SECTOR_CLEAR
Important
radio\test\269.wav
radio\test\vnr.wav
radio\test\vnw.wav
End
// the (CT) bot is encouraging the player to defuse the bomb
Chatter WaitingForHumanToDefuseBomb
radio\test\269.wav
radio\test\vnr.wav
radio\test\vnw.wav
End
// the (CT) bot is anxiously encouraging the player to defuse the bomb
// VOICE NOTE: Very nervous/anxious/worried
Chatter WaitingForHumanToDefuseBombPanic
radio\test\vjk.wav
radio\test\293.wav
radio\test\vdf.wav
radio\test\301.wav
radio\test\302.wav
radio\test\303.wav
radio\test\vef.wav
radio\test\vfg.wav
radio\test\vfo.wav
radio\test\vtm.wav
End
// when the bomb was defused with less than 2 seconds left
// VOICE NOTE: Relief/happy
Chatter BarelyDefused
radio\test\vcd.wav
radio\test\vtn.wav
radio\test\vto.wav
radio\test\vwg.wav
radio\test\vws.wav
radio\test\vyb.wav
radio\test\vyc.wav
radio\test\vyo.wav
radio\test\vyu.wav
radio\test\vyy.wav
End
//-----------------------------------------------------------------------------------------
//
// Hostage Rescue chatter
//
// the (Terrorist) bot is announcing his intention to guard the hostages
Chatter GoingToGuardHostages
Important
radio\test\292.wav
radio\test\vba.wav
radio\test\vbd.wav
radio\test\vdd.wav
radio\test\vmc.wav
radio\test\vmd.wav
radio\test\voa.wav
radio\test\vob.wav
radio\test\vog.wav
radio\test\vot.wav
radio\test\vve.wav
radio\test\vvf.wav
radio\test\vvh.wav
radio\test\vvi.wav
radio\test\vvs.wav
radio\test\vvw.wav
End
// the (Terrorist) bot is currently guarding some hostages
Chatter GuardingHostages
Important
radio\null.wav
End
// the (Terrorist) bot is announcing his intention to guard an escape zone
Chatter GoingToGuardHostageEscapeZone
Important
radio\null.wav
End
// the (Terrorist) bot is currently guarding an escape zone
Chatter GuardingHostageEscapeZone
Important
radio\null.wav
End
// the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
// VOICE NOTE: Anxiety/frustration/anger
Chatter HostagesBeingTaken
Radio EVENT_RADIO_NEED_BACKUP
Important
radio\null.wav
End
// the (Terrorist) bot has just discovered that the hostages are gone
// VOICE NOTE: Anxiety/frustration/anger
Chatter HostagesTaken
Important
radio\null.wav
End
// the (CT) bot is announcing that he is talking to the hostages
Chatter TalkingToHostages
Important
radio\test\vsh.wav
End
// the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
Chatter EscortingHostages
Important
radio\test\vrh.wav
End
// the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
Chatter WaitingForHumanToRescueHostages
Radio EVENT_RADIO_SECTOR_CLEAR
Important
radio\test\292.wav
radio\test\vba.wav
radio\test\vbd.wav
radio\test\vdd.wav
radio\test\vmc.wav
radio\test\vmd.wav
radio\test\voa.wav
radio\test\vob.wav
radio\test\vog.wav
radio\test\vot.wav
radio\test\vve.wav
radio\test\vvf.wav
radio\test\vvh.wav
radio\test\vvi.wav
radio\test\vvs.wav
radio\test\vvw.wav
End
//-----------------------------------------------------------------------------------------
//
// VIP Scenario chatter
//
// the (Terrorist) bot has spotted the VIP
// VOICE NOTE: Intensity/anger/determination
Chatter SpottedVIP
Radio EVENT_RADIO_ENEMY_SPOTTED
Important
radio\test\279.wav
radio\test\280.wav
radio\test\281.wav
radio\test\282.wav
radio\test\283.wav
radio\test\284.wav
radio\test\285.wav
radio\test\286.wav
radio\test\289.wav
radio\test\290.wav
radio\test\304.wav
radio\test\305.wav
radio\test\306.wav
radio\test\vbe.wav
radio\test\vbn.wav
radio\test\vdt.wav
radio\test\vdu.wav
radio\test\vea.wav
radio\test\vme.wav
radio\test\vmf.wav
radio\test\vmi.wav
radio\test\vmt.wav
radio\test\vmy.wav
radio\test\vmz.wav
radio\test\vst.wav
radio\test\vta.wav
radio\test\vtu.wav
End
// the (Terrorist) bot is announcing his intention to guard an escape zone
Chatter GoingToGuardVIPEscapeZone
Important
radio\null.wav
End
// the (Terrorist) bot is guarding an escape zone
Chatter GuardingVIPEscapeZone
Important
radio\null.wav
End
//-----------------------------------------------------------------------------------------
// the bot was saying something and died in mid-sentance
// VOICE NOTE: death cry
Chatter Pain
radio\test\338.wav
radio\test\341.wav
radio\test\342.wav
radio\test\vwd.wav
radio\test\vwf.wav
End
// the bot is congratulating his team for winning the round
Chatter WonRound
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
radio\test\vcd.wav
radio\test\vtn.wav
radio\test\vto.wav
radio\test\vwg.wav
radio\test\vws.wav
radio\test\vyb.wav
radio\test\vyc.wav
radio\test\vyo.wav
radio\test\vyu.wav
radio\test\vyy.wav
End
// the bot is celebrating because his team crushed the enemies very quickly
// VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
Chatter WonRoundQuickly
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
radio\test\vcd.wav
radio\test\vtn.wav
radio\test\vto.wav
radio\test\vwg.wav
radio\test\vws.wav
radio\test\vyb.wav
radio\test\vyc.wav
radio\test\vyo.wav
radio\test\vyu.wav
radio\test\vyy.wav
End
// the bot won the round and is the last player alive
// VOICE NOTE: Bragging, boasting, etc
Chatter LastManStanding
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
radio\test\vcd.wav
radio\test\vtn.wav
radio\test\vto.wav
radio\test\vwg.wav
radio\test\vws.wav
radio\test\vyb.wav
radio\test\vyc.wav
radio\test\vyo.wav
radio\test\vyu.wav
radio\test\vyy.wav
End
// the bot emits a short, exicited noise because he did something especially good
// VOICE NOTE: Hoots and hollers of excitement
Chatter ThrillEmote
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
End
// the bot is afraid (usually because he is outnumbered by enemies)
// VOICE NOTE: Worry/anxiety/fear
Chatter ScaredEmote
radio\test\259.wav
radio\test\297.wav
radio\test\336.wav
radio\test\vft.wav
radio\test\vnb.wav
radio\test\vnh.wav
radio\test\vnm.wav
radio\test\vnn.wav
radio\test\vns.wav
radio\test\voc.wav
radio\test\vri.wav
radio\test\vrm.wav
radio\test\vrt.wav
End
// the bot is agreeing with a plan someone else announced
Chatter AgreeWithPlan
Important
radio\test\318.wav
radio\test\319.wav
radio\test\320.wav
radio\test\vco.wav
radio\test\vcp.wav
radio\test\vcr.wav
radio\test\vcw.wav
radio\test\vcy.wav
radio\test\ven.wav
radio\test\vma.wav
radio\test\vmo.wav
radio\test\vms.wav
End
// the bot is telling a friend that he will "cover them" and watch their back
Chatter CoveringFriend
Radio EVENT_RADIO_AFFIRMATIVE
Important
radio\null.wav
End
// the bot is responding to someone's request for help
// VOICE NOTE: Confident/assuring
Chatter OnMyWay
Radio EVENT_RADIO_AFFIRMATIVE
Important
radio\test\vyh.wav
End
// the bot has decided to hide for a little while, instead of seeking out the enemy
// VOICE NOTE: Anxiety/worry/cowardice
Chatter WaitingHere
radio\test\vdg.wav
radio\test\vdh.wav
End
// the bot has been in combat for a long time, and can't get away
// VOICE NOTE: Anxiety/worry/fear
Chatter PinnedDown
Radio EVENT_RADIO_NEED_BACKUP
radio\test\259.wav
radio\test\297.wav
radio\test\336.wav
radio\test\vft.wav
radio\test\vnb.wav
radio\test\vnh.wav
radio\test\vnm.wav
radio\test\vnn.wav
radio\test\vns.wav
radio\test\voc.wav
radio\test\vri.wav
radio\test\vrm.wav
radio\test\vrt.wav
End
// the bot heard an enemy noise
// VOICE NOTE: Said as an undertone/afterthought
Chatter HeardNoise
radio\test\256.wav
radio\test\257.wav
radio\test\258.wav
radio\test\260.wav
radio\test\299.wav
radio\test\300.wav
radio\test\316.wav
radio\test\328.wav
radio\test\329.wav
radio\test\333.wav
radio\test\334.wav
radio\test\335.wav
radio\test\vse.wav
End
// the bot has been blinded by a Flashbang Grenade
// VOICE NOTE: Surprise/shock/fear/anxiety
Chatter Blinded
radio\test\flashed1.wav
End
// the bot is congratulating a friend on a well placed shot
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShot
radio\test\vwn.wav
radio\test\vyi.wav
radio\test\vys.wav
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
End
// the bot is congratulating a human player on a well placed shot
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShotSir
radio\test\vwn.wav
radio\test\vyi.wav
radio\test\vys.wav
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
End
// the bot is congratulating the "commander" in the solo game
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShotCommander
radio\test\vwn.wav
radio\test\vyi.wav
radio\test\vys.wav
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
End
// when the player dies in the solo game
// VOICE NOTE: Intense/worry/anxiety
Chatter CommanderDown
Radio EVENT_RADIO_REGROUP_TEAM
Important
radio\test\vrc.wav
End
// the bot has decided to follow a human player
Chatter FollowingSir
Radio EVENT_RADIO_AFFIRMATIVE
Important
radio\null.wav
End
// the bot has decided to follow the human player in the solo game
Chatter FollowingCommander
Radio EVENT_RADIO_AFFIRMATIVE
Important
radio\null.wav
End
// the bot is expressing its shock that a friend has killed another friend (friendly fire)
// VOICE NOTE: Grief/sadness/worry/astonishment
Chatter KilledFriend
radio\test\261.wav
radio\test\339.wav
radio\test\vei.wav
radio\test\vfl.wav
radio\test\vti.wav
radio\test\vtr.wav
radio\test\vts.wav
radio\test\vrc.wav
radio\test\301.wav
radio\test\302.wav
radio\test\303.wav
radio\test\vef.wav
radio\test\vfg.wav
radio\test\vfo.wav
radio\test\vtm.wav
End
// the bot is crying out because he was injured by friendly fire
// VOICE NOTE: Pain/anger/frustration
Chatter FriendlyFire
Important
radio\test\Chinese_Insults.wav
radio\test\vek.wav
radio\test\veu.wav
radio\test\vfk.wav
radio\test\vfx.wav
radio\test\vmx.wav
radio\test\vtl.wav
radio\test\vtx.wav
radio\test\vty.wav
radio\test\vtz.wav
radio\test\vmp.wav
radio\test\301.wav
radio\test\302.wav
radio\test\303.wav
radio\test\vef.wav
radio\test\vfg.wav
radio\test\vfh.wav
radio\test\vtm.wav
End
//---------------------------------------------------------------------------------------
//
// The items below are not used (yet)
//
Chatter PepTalk
radio\test\vba.wav
radio\test\vbd.wav
radio\test\vdd.wav
radio\test\vmc.wav
radio\test\vmd.wav
radio\test\voa.wav
radio\test\vob.wav
radio\test\vog.wav
radio\test\vot.wav
radio\test\vve.wav
radio\test\vvf.wav
radio\test\vvh.wav
radio\test\vvi.wav
radio\test\vvs.wav
radio\test\vvw.wav
End
Chatter OnARollBrag
radio\test\vfu.wav
radio\test\vtw.wav
radio\test\vwa.wav
radio\test\vwc.wav
radio\test\vwo.wav
radio\test\vwy.wav
radio\test\vyj.wav
radio\test\vym.wav
radio\test\vyq.wav
radio\test\vyr.wav
radio\test\vyt.wav
End
Chatter TauntCamper
radio\null.wav
End
Chatter PreventEscapeBrag
radio\null.wav
End
Chatter SniperWarning
radio\test\vss.wav
End
Chatter SniperKilled
radio\null.wav
End
// we saw enemies, but now they're all dead
Chatter ClearedArea
radio\test\vjz.wav
End
Chatter Agree
radio\test\318.wav
radio\test\319.wav
radio\test\320.wav
radio\test\vco.wav
radio\test\vcp.wav
radio\test\vcr.wav
radio\test\vcw.wav
radio\test\vcy.wav
radio\test\ven.wav
radio\test\vma.wav
radio\test\vmo.wav
radio\test\vms.wav
End
Chatter Disagree
radio\test\vyh.wav
radio\test\ves.wav
End
Chatter CoverMe
radio\test\vdc.wav
radio\test\vmw.wav
End
Chatter FrustrationEmote
radio\null.wav
End
Chatter FollowingFriend
radio\null.wav
End
Chatter ReportingIn
radio\test\vca.wav
radio\test\vce.wav
radio\test\vci.wav
radio\test\vjc.wav
radio\test\vqb.wav
End
Chatter BombTickingDown
radio\null.wav
End
Chatter HostageDown
radio\null.wav
End
Chatter RequestHostageLocation
radio\test\310.wav
radio\test\311.wav
radio\test\312.wav
radio\test\313.wav
radio\test\314.wav
radio\test\315.wav
radio\test\327.wav
radio\test\330.wav
radio\test\331.wav
radio\test\332.wav
radio\test\337.wav
radio\test\veb.wav
radio\test\ved.wav
radio\test\vfi.wav
radio\test\vfn.wav
radio\test\vna.wav
radio\test\vnc.wav
radio\test\vnd.wav
radio\test\vqc.wav
radio\test\vqi.wav
radio\test\vqs.wav
radio\test\vqt.wav
radio\test\vrr.wav
radio\test\vtb.wav
End
Chatter MeToo
radio\test\318.wav
radio\test\319.wav
radio\test\320.wav
radio\test\vco.wav
radio\test\vcp.wav
radio\test\vcr.wav
radio\test\vcw.wav
radio\test\vcy.wav
radio\test\ven.wav
radio\test\vma.wav
radio\test\vmo.wav
radio\test\vms.wav
End