// THIS FILE IS AUTO-GENERATED Layer0 { shader "csgo_vertexlitgeneric.vfx" //---- Detail Texture ---- F_DETAIL_TEXTURE 1 // Mod2X //---- Direct/Per-Pixel Specular - S1 $phong ---- F_SPECULAR_DIRECT 1 //---- Indirect/Cubemap Specular - S1 $envmap ---- F_SPECULAR_INDIRECT 1 //---- Ambient Occlusion ---- g_flAmbientOcclusionScale "0.000" TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_flTexCoordRotation "0.000" g_nScaleTexCoordUByModelScaleAxis "0" // None g_nScaleTexCoordVByModelScaleAxis "0" // None g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" g_vTexCoordCenter "[0.500 0.500]" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" TextureColor "materials/models/infected/spitter/spitter_color.tga" //---- Detail Texture ---- g_flDetailBlendFactor "0.001" g_flDetailBlendToFull "0.000" g_flDetailTexCoordRotation "0.000" g_vDetailTexCoordOffset "[0.000 0.000]" g_vDetailTexCoordScale "[4.000 4.000]" TextureDetail "materials/overlays/burnt002_detail.tga" TextureDetailMask "" //---- Fog ---- g_bFogEnabled "1" //---- Lighting ---- TextureMetalness "materials/models/infected/spitter/spitterenvmap_metal.tga" TextureRoughness "materials/models/infected/spitter/spitterenvmap_rough.tga" //---- Normal Map ---- g_flNormalTexCoordRotation "0.000" g_vNormalTexCoordCenter "[0.500 0.500]" g_vNormalTexCoordOffset "[0.000 0.000]" g_vNormalTexCoordScale "[1.000 1.000]" TextureNormal "materials/models/infected/spitter/spitter_normal.tga" //---- Texture Address Mode ---- g_nTextureAddressModeU "0" // Wrap g_nTextureAddressModeV "0" // Wrap VariableState { "Ambient Occlusion" { } "Color" { } "Detail Texture" { } "Fog" { } "Lighting" { "Roughness" 0 "Metalness" 0 } "Normal Map" { } "Texture Address Mode" { } } }