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<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc41:version{12fc9d44-453a-4ae4-b4d9-7e2ac0bbd4e0} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "IKData"
children =
[
{
_class = "IKChain"
name = "rhand"
children =
[
{
_class = "IKChainJoint"
name = "bip_upperarm_r"
children =
[
{
_class = "IKChainJoint"
name = "bip_lowerarm_r"
children =
[
{
_class = "IKChainJoint"
name = "bip_hand_r"
bone = "bip_hand_r"
},
]
bone = "bip_lowerarm_r"
},
]
bone = "bip_upperarm_r"
},
]
m_bDoBonesOrientAlongPositiveX = true
m_DefaultSolverSettings.m_nNumIterations = 6
m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone"
m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation"
m_DefaultTargetSettings.m_Bone =
{
m_Name = "bip_hand_r"
}
m_DefaultTargetSettings.m_TargetSource = "Bone"
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition =
{
m_id = 4294967295
}
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation =
{
m_id = 4294967295
}
m_Data.m_EndEffectorFixedOffsetAttachment =
{
m_Name = ""
}
m_Data.m_bParentJointRequiresAlignment = true
m_bUseNewPoleVectorForAxis = false
"m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y"
},
{
_class = "IKChain"
name = "lhand"
children =
[
{
_class = "IKChainJoint"
name = "bip_upperarm_l"
children =
[
{
_class = "IKChainJoint"
name = "bip_lowerarm_l"
children =
[
{
_class = "IKChainJoint"
name = "bip_hand_l"
bone = "bip_hand_l"
},
]
bone = "bip_lowerarm_l"
},
]
bone = "bip_upperarm_l"
},
]
m_bDoBonesOrientAlongPositiveX = true
m_DefaultSolverSettings.m_nNumIterations = 6
m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone"
m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation"
m_DefaultTargetSettings.m_Bone =
{
m_Name = "bip_hand_l"
}
m_DefaultTargetSettings.m_TargetSource = "Bone"
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition =
{
m_id = 4294967295
}
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation =
{
m_id = 4294967295
}
m_Data.m_EndEffectorFixedOffsetAttachment =
{
m_Name = ""
}
m_Data.m_bParentJointRequiresAlignment = true
m_bUseNewPoleVectorForAxis = false
"m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y"
},
{
_class = "IKChain"
name = "rfoot"
children =
[
{
_class = "IKChainJoint"
name = "bip_hip_r"
children =
[
{
_class = "IKChainJoint"
name = "bip_knee_r"
children =
[
{
_class = "IKChainJoint"
name = "bip_foot_r"
bone = "bip_foot_r"
},
]
bone = "bip_knee_r"
},
]
bone = "bip_hip_r"
},
]
m_bDoBonesOrientAlongPositiveX = true
m_DefaultSolverSettings.m_nNumIterations = 6
m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone"
m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation"
m_DefaultTargetSettings.m_Bone =
{
m_Name = "bip_foot_r"
}
m_DefaultTargetSettings.m_TargetSource = "Bone"
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition =
{
m_id = 4294967295
}
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation =
{
m_id = 4294967295
}
m_Data.m_EndEffectorFixedOffsetAttachment =
{
m_Name = ""
}
m_Data.m_bParentJointRequiresAlignment = true
m_bUseNewPoleVectorForAxis = false
"m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y"
},
{
_class = "IKChain"
name = "lfoot"
children =
[
{
_class = "IKChainJoint"
name = "bip_hip_l"
children =
[
{
_class = "IKChainJoint"
name = "bip_knee_l"
children =
[
{
_class = "IKChainJoint"
name = "bip_foot_l"
bone = "bip_foot_l"
},
]
bone = "bip_knee_l"
},
]
bone = "bip_hip_l"
},
]
m_bDoBonesOrientAlongPositiveX = true
m_DefaultSolverSettings.m_nNumIterations = 6
m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone"
m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation"
m_DefaultTargetSettings.m_Bone =
{
m_Name = "bip_foot_l"
}
m_DefaultTargetSettings.m_TargetSource = "Bone"
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition =
{
m_id = 4294967295
}
m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation =
{
m_id = 4294967295
}
m_Data.m_EndEffectorFixedOffsetAttachment =
{
m_Name = ""
}
m_Data.m_bParentJointRequiresAlignment = true
m_bUseNewPoleVectorForAxis = false
"m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y"
},
]
},
{
_class = "BoneMarkupList"
bone_cull_type = "None"
primary_root_bone = ""
},
{
_class = "JiggleBoneList"
children =
[
{
_class = "JiggleBone"
name = "pigtail_jiggle_r_0_jiggle"
jiggle_root_bone = "pigtail_jiggle_r_0"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = -1.3962634
max_yaw = 0.43633232
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -0.5235988
max_pitch = 1.5707964
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 8.0
pitch_stiffness = 60.0
pitch_damping = 8.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "pigtail_jiggle_r_1_jiggle"
jiggle_root_bone = "pigtail_jiggle_r_1"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = -0.5235988
max_yaw = 0.5235988
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -0.5235988
max_pitch = 0.5235988
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 4.0
pitch_stiffness = 60.0
pitch_damping = 4.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "pigtail_jiggle_l_0_jiggle"
jiggle_root_bone = "pigtail_jiggle_l_0"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = -1.3962634
max_yaw = 0.43633232
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -1.5707964
max_pitch = 0.5235988
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 8.0
pitch_stiffness = 60.0
pitch_damping = 8.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "pigtail_jiggle_l_1_jiggle"
jiggle_root_bone = "pigtail_jiggle_l_1"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = -0.5235988
max_yaw = 0.5235988
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -0.5235988
max_pitch = 0.5235988
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 4.0
pitch_stiffness = 60.0
pitch_damping = 4.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "boob_jiggle_l_0_jiggle"
jiggle_root_bone = "boob_jiggle_l_0"
jiggle_type = 2
has_yaw_constraint = false
has_pitch_constraint = false
has_angle_constraint = false
has_base_spring = true
allow_flex_length = false
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 10.0
tip_mass = 0.0
angle_limit = 0.0
min_yaw = 0.0
max_yaw = 0.0
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = 0.0
max_pitch = 0.0
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 2.0
base_left_min = -2.0
base_left_max = 2.0
base_left_friction = 0.0
base_up_min = -2.0
base_up_max = 2.0
base_up_friction = 0.0
base_forward_min = -0.05
base_forward_max = 1.0
base_forward_friction = 0.0
yaw_stiffness = 100.0
yaw_damping = 0.0
pitch_stiffness = 100.0
pitch_damping = 0.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "boob_jiggle_r_0_jiggle"
jiggle_root_bone = "boob_jiggle_r_0"
jiggle_type = 2
has_yaw_constraint = false
has_pitch_constraint = false
has_angle_constraint = false
has_base_spring = true
allow_flex_length = false
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 10.0
tip_mass = 0.0
angle_limit = 0.0
min_yaw = 0.0
max_yaw = 0.0
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = 0.0
max_pitch = 0.0
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 2.0
base_left_min = -2.0
base_left_max = 2.0
base_left_friction = 0.0
base_up_min = -2.0
base_up_max = 2.0
base_up_friction = 0.0
base_forward_min = -0.05
base_forward_max = 1.0
base_forward_friction = 0.0
yaw_stiffness = 100.0
yaw_damping = 0.0
pitch_stiffness = 100.0
pitch_damping = 0.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "belly_jiggle_0_jiggle"
jiggle_root_bone = "belly_jiggle_0"
jiggle_type = 2
has_yaw_constraint = false
has_pitch_constraint = false
has_angle_constraint = false
has_base_spring = true
allow_flex_length = false
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 10.0
tip_mass = 0.0
angle_limit = 0.0
min_yaw = 0.0
max_yaw = 0.0
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = 0.0
max_pitch = 0.0
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 280.0
base_damping = 3.0
base_left_min = -1.0
base_left_max = 1.0
base_left_friction = 0.0
base_up_min = -0.5
base_up_max = 0.5
base_up_friction = 0.0
base_forward_min = -0.15
base_forward_max = 0.45
base_forward_friction = 0.0
yaw_stiffness = 100.0
yaw_damping = 0.0
pitch_stiffness = 100.0
pitch_damping = 0.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "pocket_jiggle_jiggle"
jiggle_root_bone = "pocket_jiggle"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = 0.17453292
max_yaw = 0.17453292
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -1.0471976
max_pitch = 3.1415927
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 4.0
pitch_stiffness = 60.0
pitch_damping = 2.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "knee_jiggle_l_jiggle"
jiggle_root_bone = "knee_jiggle_l"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = -1.3962634
max_yaw = 0.43633232
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -1.5707964
max_pitch = 0.5235988
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 8.0
pitch_stiffness = 60.0
pitch_damping = 8.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "knee_jiggle_r_jiggle"
jiggle_root_bone = "knee_jiggle_r"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 7.0
tip_mass = 100.0
angle_limit = 0.0
min_yaw = -1.3962634
max_yaw = 0.43633232
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -1.5707964
max_pitch = 0.5235988
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 60.0
yaw_damping = 8.0
pitch_stiffness = 60.0
pitch_damping = 8.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
{
_class = "JiggleBone"
name = "neck_jiggle_jiggle"
jiggle_root_bone = "neck_jiggle"
jiggle_type = 1
has_yaw_constraint = true
has_pitch_constraint = true
has_angle_constraint = false
has_base_spring = false
allow_flex_length = true
invert_axes = false
has_collision = false
cloth_collision_layer0 = true
cloth_collision_layer1 = true
cloth_collision_layer2 = true
cloth_collision_layer3 = true
length = 10.0
tip_mass = 0.0
angle_limit = 0.0
min_yaw = -0.5235988
max_yaw = 0.5235988
yaw_friction = 0.0
yaw_bounce = 0.0
min_pitch = -0.08726646
max_pitch = 0.08726646
pitch_friction = 0.0
pitch_bounce = 0.0
base_mass = 0.0
base_stiffness = 100.0
base_damping = 0.0
base_left_min = -100.0
base_left_max = 100.0
base_left_friction = 0.0
base_up_min = -100.0
base_up_max = 100.0
base_up_friction = 0.0
base_forward_min = -100.0
base_forward_max = 100.0
base_forward_friction = 0.0
yaw_stiffness = 100.0
yaw_damping = 5.0
pitch_stiffness = 100.0
pitch_damping = 2.0
along_stiffness = 100.0
along_damping = 0.0
radius0 = 1.0
radius1 = 1.0
point0 = [ 0.0, 0.0, 0.0 ]
point1 = [ 10.0, 0.0, 0.0 ]
},
]
},
{
_class = "PoseParamList"
children =
[
{
_class = "PoseParam"
name = "move_yaw"
poseparam_min = -180.0
poseparam_max = 180.0
poseparam_looping = true
poseparam_loop = 360.0
},
{
_class = "PoseParam"
name = "body_pitch"
poseparam_min = -90.0
poseparam_max = 90.0
poseparam_looping = true
poseparam_loop = 360.0
},
{
_class = "PoseParam"
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}