{ rootNode = { _class = "RootNode" children = [ { _class = "IKData" children = [ { _class = "IKChain" name = "rhand" children = [ { _class = "IKChainJoint" name = "bip_upperarm_r" children = [ { _class = "IKChainJoint" name = "bip_lowerarm_r" children = [ { _class = "IKChainJoint" name = "bip_hand_r" bone = "bip_hand_r" }, ] bone = "bip_lowerarm_r" }, ] bone = "bip_upperarm_r" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip_hand_r" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, { _class = "IKChain" name = "lhand" children = [ { _class = "IKChainJoint" name = "bip_upperarm_l" children = [ { _class = "IKChainJoint" name = "bip_lowerarm_l" children = [ { _class = "IKChainJoint" name = "bip_hand_l" bone = "bip_hand_l" }, ] bone = "bip_lowerarm_l" }, ] bone = "bip_upperarm_l" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip_hand_l" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, { _class = "IKChain" name = "rfoot" children = [ { _class = "IKChainJoint" name = "bip_hip_r" children = [ { _class = "IKChainJoint" name = "bip_knee_r" children = [ { _class = "IKChainJoint" name = "bip_foot_r" bone = "bip_foot_r" }, ] bone = "bip_knee_r" }, ] bone = "bip_hip_r" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip_foot_r" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, { _class = "IKChain" name = "lfoot" children = [ { _class = "IKChainJoint" name = "bip_hip_l" children = [ { _class = "IKChainJoint" name = "bip_knee_l" children = [ { _class = "IKChainJoint" name = "bip_foot_l" bone = "bip_foot_l" }, ] bone = "bip_knee_l" }, ] bone = "bip_hip_l" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip_foot_l" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, ] }, { _class = "BoneMarkupList" bone_cull_type = "None" primary_root_bone = "" }, { _class = "JiggleBoneList" children = [ { _class = "JiggleBone" name = "pigtail_jiggle_r_0_jiggle" jiggle_root_bone = "pigtail_jiggle_r_0" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = -1.3962634 max_yaw = 0.43633232 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -0.5235988 max_pitch = 1.5707964 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 8.0 pitch_stiffness = 60.0 pitch_damping = 8.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "pigtail_jiggle_r_1_jiggle" jiggle_root_bone = "pigtail_jiggle_r_1" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = -0.5235988 max_yaw = 0.5235988 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -0.5235988 max_pitch = 0.5235988 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 4.0 pitch_stiffness = 60.0 pitch_damping = 4.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "pigtail_jiggle_l_0_jiggle" jiggle_root_bone = "pigtail_jiggle_l_0" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = -1.3962634 max_yaw = 0.43633232 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -1.5707964 max_pitch = 0.5235988 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 8.0 pitch_stiffness = 60.0 pitch_damping = 8.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "pigtail_jiggle_l_1_jiggle" jiggle_root_bone = "pigtail_jiggle_l_1" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = -0.5235988 max_yaw = 0.5235988 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -0.5235988 max_pitch = 0.5235988 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 4.0 pitch_stiffness = 60.0 pitch_damping = 4.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "boob_jiggle_l_0_jiggle" jiggle_root_bone = "boob_jiggle_l_0" jiggle_type = 2 has_yaw_constraint = false has_pitch_constraint = false has_angle_constraint = false has_base_spring = true allow_flex_length = false invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 10.0 tip_mass = 0.0 angle_limit = 0.0 min_yaw = 0.0 max_yaw = 0.0 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = 0.0 max_pitch = 0.0 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 2.0 base_left_min = -2.0 base_left_max = 2.0 base_left_friction = 0.0 base_up_min = -2.0 base_up_max = 2.0 base_up_friction = 0.0 base_forward_min = -0.05 base_forward_max = 1.0 base_forward_friction = 0.0 yaw_stiffness = 100.0 yaw_damping = 0.0 pitch_stiffness = 100.0 pitch_damping = 0.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "boob_jiggle_r_0_jiggle" jiggle_root_bone = "boob_jiggle_r_0" jiggle_type = 2 has_yaw_constraint = false has_pitch_constraint = false has_angle_constraint = false has_base_spring = true allow_flex_length = false invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 10.0 tip_mass = 0.0 angle_limit = 0.0 min_yaw = 0.0 max_yaw = 0.0 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = 0.0 max_pitch = 0.0 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 2.0 base_left_min = -2.0 base_left_max = 2.0 base_left_friction = 0.0 base_up_min = -2.0 base_up_max = 2.0 base_up_friction = 0.0 base_forward_min = -0.05 base_forward_max = 1.0 base_forward_friction = 0.0 yaw_stiffness = 100.0 yaw_damping = 0.0 pitch_stiffness = 100.0 pitch_damping = 0.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "belly_jiggle_0_jiggle" jiggle_root_bone = "belly_jiggle_0" jiggle_type = 2 has_yaw_constraint = false has_pitch_constraint = false has_angle_constraint = false has_base_spring = true allow_flex_length = false invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 10.0 tip_mass = 0.0 angle_limit = 0.0 min_yaw = 0.0 max_yaw = 0.0 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = 0.0 max_pitch = 0.0 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 280.0 base_damping = 3.0 base_left_min = -1.0 base_left_max = 1.0 base_left_friction = 0.0 base_up_min = -0.5 base_up_max = 0.5 base_up_friction = 0.0 base_forward_min = -0.15 base_forward_max = 0.45 base_forward_friction = 0.0 yaw_stiffness = 100.0 yaw_damping = 0.0 pitch_stiffness = 100.0 pitch_damping = 0.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "pocket_jiggle_jiggle" jiggle_root_bone = "pocket_jiggle" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = 0.17453292 max_yaw = 0.17453292 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -1.0471976 max_pitch = 3.1415927 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 4.0 pitch_stiffness = 60.0 pitch_damping = 2.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "knee_jiggle_l_jiggle" jiggle_root_bone = "knee_jiggle_l" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = -1.3962634 max_yaw = 0.43633232 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -1.5707964 max_pitch = 0.5235988 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 8.0 pitch_stiffness = 60.0 pitch_damping = 8.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "knee_jiggle_r_jiggle" jiggle_root_bone = "knee_jiggle_r" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 7.0 tip_mass = 100.0 angle_limit = 0.0 min_yaw = -1.3962634 max_yaw = 0.43633232 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -1.5707964 max_pitch = 0.5235988 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 60.0 yaw_damping = 8.0 pitch_stiffness = 60.0 pitch_damping = 8.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, { _class = "JiggleBone" name = "neck_jiggle_jiggle" jiggle_root_bone = "neck_jiggle" jiggle_type = 1 has_yaw_constraint = true has_pitch_constraint = true has_angle_constraint = false has_base_spring = false allow_flex_length = true invert_axes = false has_collision = false cloth_collision_layer0 = true cloth_collision_layer1 = true cloth_collision_layer2 = true cloth_collision_layer3 = true length = 10.0 tip_mass = 0.0 angle_limit = 0.0 min_yaw = -0.5235988 max_yaw = 0.5235988 yaw_friction = 0.0 yaw_bounce = 0.0 min_pitch = -0.08726646 max_pitch = 0.08726646 pitch_friction = 0.0 pitch_bounce = 0.0 base_mass = 0.0 base_stiffness = 100.0 base_damping = 0.0 base_left_min = -100.0 base_left_max = 100.0 base_left_friction = 0.0 base_up_min = -100.0 base_up_max = 100.0 base_up_friction = 0.0 base_forward_min = -100.0 base_forward_max = 100.0 base_forward_friction = 0.0 yaw_stiffness = 100.0 yaw_damping = 5.0 pitch_stiffness = 100.0 pitch_damping = 2.0 along_stiffness = 100.0 along_damping = 0.0 radius0 = 1.0 radius1 = 1.0 point0 = [ 0.0, 0.0, 0.0 ] point1 = [ 10.0, 0.0, 0.0 ] }, ] }, { _class = "PoseParamList" children = [ { _class = "PoseParam" name = "move_yaw" poseparam_min = -180.0 poseparam_max = 180.0 poseparam_looping = true poseparam_loop = 360.0 }, { _class = "PoseParam" name = "body_pitch" poseparam_min = -90.0 poseparam_max = 90.0 poseparam_looping = true poseparam_loop = 360.0 }, { _class = "PoseParam" name = "body_yaw" poseparam_min = -90.0 poseparam_max = 90.0 poseparam_looping = true poseparam_loop = 360.0 }, ] }, { _class = "WeightListList" children = [ { _class = "WeightList" name = "bonemask_default" default_weight = 0.0 weights = [ { bone = "bip_pelvis" weight = 1.0 }, ] master_morph_weight = -1.0 morph_weights = [ ] }, ] }, { _class = "Skeleton" children = [ { _class = "Bone" name = "bip_pelvis" children = [ { _class = "Bone" name = "bip_spine_0" children = [ { _class = "Bone" name = "bip_spine_1" children = [ { _class = "Bone" name = "bip_spine_2" children = [ { _class = "Bone" name = "bip_spine_3" children = [ { _class = "Bone" name = "bip_neck_0" children = [ { _class = "Bone" name = "bip_neck_1" children = [ { _class = "Bone" name = "bip_head" children = [ { _class = "Bone" name = "pigtail_jiggle_r_0" children = [ { _class = "Bone" name = "pigtail_jiggle_r_1" origin = [ 0.0000009536743, -0.0000076293945, 2.6825905 ] angles = [ 3.668701, 0.16837765, 5.2539706 ] do_not_discard = false }, ] origin = [ -2.1502504, -1.0164261, 1.9721696 ] angles = [ 33.586803, 166.21288, 50.627567 ] do_not_discard = false }, { _class = "Bone" name = "pigtail_jiggle_l_0" children = [ { _class = "Bone" name = "pigtail_jiggle_l_1" origin = [ 0.0000038146973, 0.0000076293945, 2.6825714 ] angles = [ -3.6686993, -0.16837956, 5.2539787 ] do_not_discard = false }, ] origin = [ 2.1505756, -1.0164261, 1.9721658 ] angles = [ -33.586895, -166.213, 50.627552 ] do_not_discard = false }, ] origin = [ 0.0, -3.5730515, 0.0 ] angles = [ 0.0, 0.0, -4.985211 ] do_not_discard = false }, ] origin = [ 0.0, -3.9997177, 0.0000038146973 ] angles = [ 0.0, 0.0, -14.004798 ] do_not_discard = false }, { _class = "Bone" name = "neck_expand_l" origin = [ 1.877367, -1.6513901, -2.1313667 ] angles = [ 20.081558, -82.99296, -26.701366 ] do_not_discard = false }, { _class = "Bone" name = "neck_expand_f" children = [ { _class = "Bone" name = "neck_jiggle" origin = [ 0.7793617, -1.9344959, 0.060847282 ] angles = [ -85.53578, -179.9999, 89.99991 ] do_not_discard = false }, ] origin = [ 0.00000047683716, -1.3137207, -3.89744 ] angles = [ 12.381777, -94.88667, -91.05025 ] do_not_discard = false }, { _class = "Bone" name = "neck_expand_r" origin = [ -2.049077, -1.6243057, -2.2620735 ] angles = [ 12.4578085, -91.15677, -142.59584 ] do_not_discard = false }, { _class = "Bone" name = "neck_expand_u" origin = [ -0.20588112, -3.718567, -4.086254 ] angles = [ -37.746315, -93.86716, -91.29734 ] do_not_discard = false }, ] origin = [ 0.0, -4.0989, 0.0000076293945 ] angles = [ 0.0, 0.0, -16.684414 ] do_not_discard = false }, { _class = "Bone" name = "bip_collar_l" children = [ { _class = "Bone" name = "bip_upperarm_l" children = [ { _class = "Bone" name = "bip_lowerarm_l" children = [ { _class = "Bone" name = "bip_hand_l" children = [ { _class = "Bone" name = "bip_thumb_0_l" children = [ { _class = "Bone" name = "bip_thumb_1_l" children = [ { _class = "Bone" name = "bip_thumb_2_l" origin = [ -0.0000051259995, -1.8906021, -0.0000019073486 ] angles = [ 0.0000048886673, -0.000007942323, 19.932573 ] do_not_discard = false }, ] origin = [ 0.0000026226044, -1.6116486, 0.0000076293945 ] angles = [ 0.000008685622, -0.000005765149, 2.8349833 ] do_not_discard = false }, ] origin = [ -0.34511948, -2.0245743, 1.3103628 ] angles = [ 7.541156, -40.359642, -18.99577 ] do_not_discard = 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use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "bip_foot_R" tag = "" mass_override = 1.0 inertia_scale = 2.0 linear_damping = 0.05 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, ] }, { _class = "PhysicsJointList" children = [ { _class = "PhysicsJointConical" parent_body = "bip_pelvis" child_body = "bip_hip_R" anchor_origin = [ -4.891549, 2.5163727, -0.5474844 ] anchor_angles = [ 77.087776, -80.86898, -89.23654 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 18.75 swing_offset_angle = [ 0.0, 0.0, -2.5 ] enable_twist_limit = true min_twist_angle = -55.0 max_twist_angle = 25.0 }, { _class = "PhysicsJointConical" parent_body = "bip_hip_R" child_body = "bip_knee_R" anchor_origin = [ 0.00001335144, 19.16122, 0.000034332275 ] anchor_angles = [ 42.37348, 90.0, 90.0 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 11.25 swing_offset_angle = [ 0.0, 7.5, -0.0 ] enable_twist_limit = true min_twist_angle = -10.0 max_twist_angle = 115.0 }, { _class = "PhysicsJointConical" parent_body = "bip_pelvis" child_body = "bip_hip_L" anchor_origin = [ 4.891551, 2.5164032, -0.54747486 ] anchor_angles = [ -77.08778, 80.86897, 90.76345 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 18.75 swing_offset_angle = [ 0.0, 0.0, -2.5 ] enable_twist_limit = true min_twist_angle = -55.0 max_twist_angle = 25.0 }, { _class = "PhysicsJointConical" parent_body = "bip_hip_L" child_body = "bip_knee_L" anchor_origin = [ -0.0000009536743, -19.161144, 0.0 ] anchor_angles = [ 42.37348, 90.0, 90.0 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 11.25 swing_offset_angle = [ 0.0, 7.5, -0.0 ] enable_twist_limit = true min_twist_angle = -10.0 max_twist_angle = 115.0 }, { _class = "PhysicsJointConical" parent_body = "bip_knee_L" child_body = "bip_foot_L" anchor_origin = [ 0.0, -24.027695, 0.0000009536743 ] anchor_angles = [ 7.183436, -96.66673, -92.302734 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 25.0 swing_offset_angle = [ 0.0, 5.0, 5.0 ] enable_twist_limit = true min_twist_angle = -30.0 max_twist_angle = 50.0 }, { _class = "PhysicsJointConical" parent_body = "bip_pelvis" child_body = "bip_spine_0" anchor_origin = [ 0.0, -4.202774, -0.00000047683716 ] anchor_angles = [ 86.424095, 89.99999, 90.000015 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 38.25 swing_offset_angle = [ 0.0, 0.0, 17.5 ] enable_twist_limit = true min_twist_angle = -30.0 max_twist_angle = 30.0 }, { _class = "PhysicsJointConical" parent_body = "bip_spine_0" child_body = "bip_spine_2" anchor_origin = [ 0.0, -11.80875, -0.8720279 ] anchor_angles = [ 71.242, 90.0, 90.0 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 31.5 swing_offset_angle = [ 0.0, -1.0, 9.0 ] enable_twist_limit = true min_twist_angle = -20.0 max_twist_angle = 20.0 }, { _class = "PhysicsJointConical" parent_body = "bip_spine_2" child_body = "bip_collar_R" anchor_origin = [ -0.897629, -5.839878, -2.0932398 ] anchor_angles = [ 81.39953, -128.64037, 156.98074 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 16.25 swing_offset_angle = [ 0.0, 22.5, -0.0 ] enable_twist_limit = true min_twist_angle = -15.0 max_twist_angle = 15.0 }, { _class = "PhysicsJointConical" parent_body = "bip_collar_R" child_body = "bip_upperArm_R" anchor_origin = [ 0.00005340576, 7.5218277, 0.0 ] anchor_angles = [ 74.77626, 53.736713, 89.357414 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 45.0 swing_offset_angle = [ 0.0, 0.0, -0.0 ] enable_twist_limit = true min_twist_angle = -55.0 max_twist_angle = 65.0 }, { _class = "PhysicsJointConical" parent_body = "bip_spine_2" child_body = "bip_collar_L" anchor_origin = [ 0.897629, -5.839863, -2.0932379 ] anchor_angles = [ -81.39953, 128.64037, -23.019247 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 16.25 swing_offset_angle = [ 0.0, 22.5, -0.0 ] enable_twist_limit = true min_twist_angle = -15.0 max_twist_angle = 15.0 }, { _class = "PhysicsJointConical" parent_body = "bip_collar_L" child_body = "bip_upperArm_L" anchor_origin = [ 0.0000076293945, -7.521824, 0.00000047683716 ] anchor_angles = [ 74.77626, 53.736713, 89.35742 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 38.75 swing_offset_angle = [ 0.0, 2.5, -0.0 ] enable_twist_limit = true min_twist_angle = -55.0 max_twist_angle = 65.0 }, { _class = "PhysicsJointConical" parent_body = "bip_upperArm_L" child_body = "bip_lowerArm_L" anchor_origin = [ -0.0000038146973, -11.855698, 0.0 ] anchor_angles = [ 57.619617, -89.99999, -90.0 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 28.0 swing_offset_angle = [ 0.0, 0.0, 47.0 ] enable_twist_limit = true min_twist_angle = -20.0 max_twist_angle = 75.0 }, { _class = "PhysicsJointConical" parent_body = "bip_lowerArm_L" child_body = "bip_hand_L" anchor_origin = [ 0.0000076293945, -13.105637, -0.00000059604645 ] anchor_angles = [ 81.94695, -138.1231, -113.78438 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 47.5 swing_offset_angle = [ 0.0, 25.0, -15.0 ] enable_twist_limit = true min_twist_angle = -6.0 max_twist_angle = 6.0 }, { _class = "PhysicsJointConical" parent_body = "bip_upperArm_R" child_body = "bip_lowerArm_R" anchor_origin = [ -0.000049591064, 11.855698, -0.0000038146973 ] anchor_angles = [ 57.619617, -89.99999, -90.0 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 28.0 swing_offset_angle = [ 0.0, 0.0, 47.0 ] enable_twist_limit = true min_twist_angle = -20.0 max_twist_angle = 75.0 }, { _class = "PhysicsJointConical" parent_body = "bip_spine_2" child_body = "bip_neck_0" anchor_origin = [ 0.0, -8.891155, -1.5192413 ] anchor_angles = [ 84.9289, 90.0, 89.99998 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 50.25 swing_offset_angle = [ 0.0, 0.0, -15.5 ] enable_twist_limit = true min_twist_angle = -70.0 max_twist_angle = 70.0 }, { _class = "PhysicsJointConical" parent_body = "bip_neck_0" child_body = "bip_head" anchor_origin = [ 0.0, -7.4665527, 0.8646908 ] anchor_angles = [ 71.00999, -89.99999, -89.99999 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 30.25 swing_offset_angle = [ 0.0, 0.0, 10.5 ] enable_twist_limit = true min_twist_angle = -20.0 max_twist_angle = 20.0 }, { _class = "PhysicsJointConical" parent_body = "bip_lowerArm_R" child_body = "bip_hand_R" anchor_origin = [ 0.000019073486, 13.105652, 0.0000014305115 ] anchor_angles = [ 81.94695, -138.1231, -113.78437 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 52.5 swing_offset_angle = [ 0.0, 35.0, -15.0 ] enable_twist_limit = true min_twist_angle = -6.0 max_twist_angle = 6.0 }, { _class = "PhysicsJointConical" parent_body = "bip_knee_R" child_body = "bip_foot_R" anchor_origin = [ -0.000009536743, 24.027647, 0.000013113022 ] anchor_angles = [ 7.183437, -96.66673, -92.30274 ] collision_enabled = false motion_resistance = "none" enable_swing_limit = true swing_limit = 25.0 swing_offset_angle = [ 0.0, 5.0, 5.0 ] enable_twist_limit = true min_twist_angle = -30.0 max_twist_angle = 50.0 }, ] }, { _class = "PhysicsShapeList" children = [ { _class = "PhysicsHullFile" name = "bip_pelvis_0_mesh" parent_bone = "bip_pelvis" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_pelvis_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_hip_R_0_mesh" parent_bone = "bip_hip_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_hip_R_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_knee_R_0_mesh" parent_bone = "bip_knee_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_knee_R_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_hip_L_0_mesh" parent_bone = "bip_hip_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_hip_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_knee_L_0_mesh" parent_bone = "bip_knee_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_knee_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_foot_L_0_mesh" parent_bone = "bip_foot_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_foot_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_spine_0_0_mesh" parent_bone = "bip_spine_0" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_spine_0_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_spine_2_0_mesh" parent_bone = "bip_spine_2" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_spine_2_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_collar_R_0_mesh" parent_bone = "bip_collar_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_collar_R_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_upperArm_R_0_mesh" parent_bone = "bip_upperArm_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_upperArm_R_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_collar_L_0_mesh" parent_bone = "bip_collar_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_collar_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_upperArm_L_0_mesh" parent_bone = "bip_upperArm_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_upperArm_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_lowerArm_L_0_mesh" parent_bone = "bip_lowerArm_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_lowerArm_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_hand_L_0_mesh" parent_bone = "bip_hand_L" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_hand_L_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_lowerArm_R_0_mesh" parent_bone = "bip_lowerArm_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_lowerArm_R_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_neck_0_0_mesh" parent_bone = "bip_neck_0" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_neck_0_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_head_0_mesh" parent_bone = "bip_head" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_head_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_hand_R_0_mesh" parent_bone = "bip_hand_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_hand_R_0_mesh", ] } }, { _class = "PhysicsHullFile" name = "bip_foot_R_0_mesh" parent_bone = "bip_foot_R" surface_prop = "flesh" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/infected/spitter_refs/phys/spitter_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "bip_foot_R_0_mesh", ] } }, ] leave_body_collision_unmodified = false body_order = "default" }, { _class = "AttachmentList" children = [ { _class = "Attachment" name = "lfoot" parent_bone = "bip_foot_l" relative_origin = [ 1.1750002, 3.5249994, 0.00000047683716 ] relative_angles = [ 0.0000013073407, -22.999996, -179.99998 ] weight = 1.0 ignore_rotation = false }, { _class = "Attachment" name = "rfoot" parent_bone = "bip_foot_r" relative_origin = [ 1.1750002, 3.5250003, 0.0 ] relative_angles = [ -0.00000037352595, -22.999996, -179.99998 ] weight = 1.0 ignore_rotation = false }, { _class = "Attachment" name = "lhand" parent_bone = "bip_hand_r" relative_origin = [ 5.875002, -2.3499985, 0.0 ] relative_angles = [ -0.0000012806606, -0.0000017075474, 0.0 ] weight = 1.0 ignore_rotation = false }, { _class = "Attachment" name = "rhand" parent_bone = "bip_hand_r" relative_origin = [ 5.875002, -2.3499985, 0.0 ] relative_angles = [ -0.0000012806606, -0.0000017075474, 0.0 ] weight = 1.0 ignore_rotation = false }, { _class = "Attachment" name = "mouth" parent_bone = "bip_head" relative_origin = [ 0.0, 0.0, 0.0 ] relative_angles = [ 89.99999, -90.0, 0.0 ] weight = 1.0 ignore_rotation = false }, ] }, { _class = "HitboxSetList" children = [ { _class = "HitboxSet" name = "spitter" children = [ { _class = "Hitbox" parent_bone = "bip_pelvis" surface_property = "flesh" translation_only = false group_id = 0 hitbox_mins = [ -10.575, -5.2875, -10.575 ] hitbox_maxs = [ 10.575, 8.8125, 7.0499997 ] }, { _class = "Hitbox" parent_bone = "bip_spine_0" surface_property = "flesh" translation_only = false group_id = 0 hitbox_mins = [ -9.693749, -8.224999, -9.987499 ] hitbox_maxs = [ 9.693749, 5.875, 6.4624996 ] }, { _class = "Hitbox" parent_bone = "bip_spine_2" surface_property = "flesh" translation_only = false group_id = 0 hitbox_mins = [ -8.224999, -10.7865, -9.81125 ] hitbox_maxs = [ 8.224999, 8.0135, 4.28875 ] }, { _class = "Hitbox" parent_bone = "bip_neck_0" surface_property = "flesh" translation_only = false group_id = 1 hitbox_mins = [ -3.4545, -9.6585, -4.82925 ] hitbox_maxs = [ 3.4545, 1.3747499, 2.0679998 ] }, { _class = "Hitbox" parent_bone = "bip_head" surface_property = "flesh" translation_only = false group_id = 1 hitbox_mins = [ -4.1124997, -9.023999, -4.9937496 ] hitbox_maxs = [ 4.1124997, 6.251, 4.9937496 ] }, { _class = "Hitbox" parent_bone = "bip_upperarm_l" surface_property = "flesh" translation_only = false group_id = 2 hitbox_mins = [ -3.5249999, -16.449999, 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translation_only = false group_id = 4 hitbox_mins = [ -3.5249999, -0.5875, -3.81875 ] hitbox_maxs = [ 3.5249999, 31.137499, 3.81875 ] }, { _class = "Hitbox" parent_bone = "bip_foot_r" surface_property = "flesh" translation_only = false group_id = 4 hitbox_mins = [ -2.9375, 3.5249999, -1.7624999 ] hitbox_maxs = [ 2.9375, 8.224999, 1.7624999 ] }, ] }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" name = "spitter_bg_spitter_lod0" filename = "models/infected/spitter_ref.smd" import_scale = 1.0 import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, { _class = "AnimationList" children = [ { _class = "AnimFile" name = "spitter" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "bonemask_default" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/spitter_refs/anim/_spitter_0.dmx" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = 30.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "ragdoll" is_default_idle_anim = false activity_name = "ACT_DIERAGDOLL" activity_weight = 1 weight_list_name = "bonemask_default" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/spitter_refs/anim/_ragdoll_1.dmx" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = 30.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@spitter_0" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/spitter_refs/anim/_spitter_0.dmx" import_bone_scales = false start_frame = 0 end_frame = 0 framerate = 30.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@ragdoll_1" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/spitter_refs/anim/_ragdoll_1.dmx" import_bone_scales = false start_frame = 0 end_frame = 0 framerate = 30.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkN" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkN.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkNE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkNE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkNW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkNW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkS" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkS.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkSE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkSE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkSW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkSW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_crouchWalkZero" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_crouchWalkZero.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Ascend" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Ladder_Ascend.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Descend" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Ladder_Descend.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_1" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Ladder_Dismount_1.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_2" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Ladder_Dismount_2.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_3" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Ladder_Dismount_3.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_4" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Ladder_Dismount_4.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunN" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunN.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunNE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunNE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunNW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunNW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunS" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunS.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunSE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunSE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunSW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunSW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunZero" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_RunZero.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Idle_Standing_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Idle_Standing_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_AimMatrix_Melee_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_AimMatrix_Melee_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Spitter_Aimmatrix_Spit_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_Spitter_Aimmatrix_Spit_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkN" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkN.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkNE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkNE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkNW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkNW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkS" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkS.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkSE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkSE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkSW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkSW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkZero" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkZero.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Crouch_Idle" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Crouch_Idle.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Jump" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Jump.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "ladder_idle" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/ladder_idle.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "raw_aim_idle_standing" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/raw_aim_idle_standing.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Backward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Shoved_Backward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Forward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Shoved_Forward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Leftward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Shoved_Leftward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Rightward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Shoved_Rightward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "spitter_melee_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/spitter_melee_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "spitter_melee_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/spitter_melee_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "spitter_spitting" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/spitter_spitting.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Standing_Idle" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/Standing_Idle.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_WalkN_fix" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_spitter_anims/a_WalkN_fix.dmx" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, ] default_root_bone_name = "" }, { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ { from = "spitter.vmat" to = "materials/models/infected/spitter/spitter.vmat" }, { from = "spitterenvmap.vmat" to = "materials/models/infected/spitter/spitterenvmap.vmat" }, ] use_global_default = false global_default_material = "" }, ] }, ] model_archetype = "" primary_associated_entity = "" document_sub_type = "ModelDocSubType_None" } }