Files
2026-09-14 15:52:49 +08:00

52 lines
1.5 KiB
Plaintext

"Layer0"
{
"Shader" "csgo_vertexlitgeneric.vfx"
"TextureColor" "materials/models/infected/hunter/hunter_01_color.tga"
"TextureNormal" "materials/models/infected/hunter/hunter_normal.tga"
"TextureAmbientOcclusion" "materials/default/default_ao.tga"
"TextureMetalness" "materials/models/infected/hunter/hunter_01_metal.tga"
"TextureRoughness" "materials/models/infected/hunter/hunter_01_rough.tga"
"F_SPECULAR_DIRECT" "1"
"F_SPECULAR_INDIRECT" "1"
"TextureDetail" "materials/models/infected/hunter/hunter_01_detail.tga"
"g_vDetailTexCoordScale" "[2.000000 2.000000]"
"g_flDetailBlendFactor" "0.001000"
"F_DETAIL_TEXTURE" "1"
"legacy_import"
{
"vertexlitgeneric"
{
"$baseTexture" "models\infected\hunter\hunter_01"
"$bumpmap" "models\infected\hunter\hunter_normal"
"$phongexponenttexture" "models\infected\hunter\hunter_exponent"
"$shinyblood" "1"
"$shinybloodexponent" "10"
"$halflambert" "0"
"$phong" "1"
"$phongboost" "12"
"$phongalbedotint" "1"
"$phongfresnelranges" "[1 .01 .1]"
"$allowdiffusemodulation" "1"
"$lightwarptexture" "models\survivors\coach\coach_head_wrp"
"$detail" "models/infected/hunter/hunter_01_detail.vtf"
"$detailscale" "2"
"$detailblendfactor" "0.001000"
"$detailblendmode" "0"
"$detailAmount" "0"
"$ambientocclusion" "1"
"Proxies"
{
"BloodyHands"
{
"resultVar" "$detailAmount"
}
"Equals"
{
"srcVar1" "$detailAmount"
"resultVar" "$detailblendfactor"
}
}
}
}
}