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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "csgo_vertexlitgeneric.vfx"
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//---- Detail Texture ----
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F_DETAIL_TEXTURE 1 // Mod2X
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//---- Direct/Per-Pixel Specular - S1 $phong ----
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F_SPECULAR_DIRECT 1
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//---- Indirect/Cubemap Specular - S1 $envmap ----
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F_SPECULAR_INDIRECT 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionScale "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_flTexCoordRotation "0.000"
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g_nScaleTexCoordUByModelScaleAxis "0" // None
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g_nScaleTexCoordVByModelScaleAxis "0" // None
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g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
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g_vTexCoordCenter "[0.500 0.500]"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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TextureColor "materials/models/infected/spitter/spitter_color.tga"
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//---- Detail Texture ----
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g_flDetailBlendFactor "0.001"
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g_flDetailBlendToFull "0.000"
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g_flDetailTexCoordRotation "0.000"
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g_vDetailTexCoordOffset "[0.000 0.000]"
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g_vDetailTexCoordScale "[4.000 4.000]"
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TextureDetail "materials/overlays/burnt002_detail.tga"
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TextureDetailMask ""
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Lighting ----
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TextureMetalness "materials/models/infected/spitter/spitterenvmap_metal.tga"
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TextureRoughness "materials/models/infected/spitter/spitterenvmap_rough.tga"
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//---- Normal Map ----
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g_flNormalTexCoordRotation "0.000"
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g_vNormalTexCoordCenter "[0.500 0.500]"
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g_vNormalTexCoordOffset "[0.000 0.000]"
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g_vNormalTexCoordScale "[1.000 1.000]"
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TextureNormal "materials/models/infected/spitter/spitter_normal.tga"
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//---- Texture Address Mode ----
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g_nTextureAddressModeU "0" // Wrap
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g_nTextureAddressModeV "0" // Wrap
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VariableState
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{
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"Ambient Occlusion"
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{
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}
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"Color"
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{
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}
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"Detail Texture"
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{
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}
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"Fog"
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{
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}
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"Lighting"
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{
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"Roughness" 0
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"Metalness" 0
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}
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"Normal Map"
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{
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}
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"Texture Address Mode"
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{
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}
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}
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}
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