1549 lines
66 KiB
Plaintext
1549 lines
66 KiB
Plaintext
// Created by Crowbar 0.71
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$modelname "infected/anim_boomer.mdl"
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$surfaceprop "flesh"
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$contents "solid"
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$illumposition 1.164 -3.198 34.508
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$cdmaterials "models\infected\boomer\"
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$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 3 0 rotate 0 -21 180
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$attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 3 0 rotate 0 -21 -180
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$cbox 0 0 0 0 0 0
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$bbox -18.122 -31.497 -2.675 24.518 33.825 71.69
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$hboxset "L4D"
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$hbox 3 "ValveBiped.Bip01_Pelvis" -15 -13.5 -11 15 3.5 17
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$hbox 6 "ValveBiped.Bip01_L_Thigh" 5 -8 -6.5 19 6 6.5
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$hbox 6 "ValveBiped.Bip01_L_Calf" 1 -4 -4.5 19 5 4.5
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$hbox 6 "ValveBiped.Bip01_L_Toe0" -3 -1.5 -4 3 1.5 2
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$hbox 7 "ValveBiped.Bip01_R_Thigh" 5 -8 -6.5 19 6 6.5
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$hbox 7 "ValveBiped.Bip01_R_Calf" 1 -4 -4.5 19 5 4.5
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$hbox 7 "ValveBiped.Bip01_R_Toe0" -3 -1.5 -4 3 1.5 2
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$hbox 3 "ValveBiped.Bip01_Spine1" -12 -9.5 -13 4 15.5 13
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$hbox 2 "ValveBiped.Bip01_Spine2" 0.5 -7 -11.5 11.5 13 11.5
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$hbox 1 "ValveBiped.Bip01_Neck1" -3.5 -4.5 -4.5 3.5 4.5 4.5
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$hbox 1 "ValveBiped.Bip01_Head1" -1.3 -5.5 -4 7.7 4.5 4
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$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.5 -5 -2.5 12.5 5 4.5
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$hbox 4 "ValveBiped.Bip01_L_Forearm" -0.5 -4 -2.5 10.5 4 4.5
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$hbox 4 "ValveBiped.Bip01_L_Hand" 0.25 -3.29 -2.1 7.75 2.41 4.1
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$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.5 -5.1 -4.5 12.5 4.9 2.5
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$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -4 -4.5 10.5 4 2.5
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$hbox 5 "ValveBiped.Bip01_R_Hand" 0.25 -3.29 -3.65 7.75 2.41 2.55
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$skipboneinbbox
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$definebone "ValveBiped.Bip01_Pelvis" "" 0 -0.000301 35.590733 0 0 89.999982 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 5.706844 0 0 -0.797443 -77.119775 -89.999982 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.601755 0 0 0 1.781841 0 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 15.166901 0 0 -7.958153 -64.232294 -17.623094 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.862413 0.000001 0 -0.942627 -24.228153 0.463181 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -5.706844 0 0 -0.797443 -102.880243 -89.999982 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.601757 0 0 0 1.781841 0 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 15.166901 0 0 7.958155 -64.232294 18.214101 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.862412 0 0.000001 0.700097 -24.235893 -5.584795 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0 4.043964 -0.535001 11.640728 89.999982 89.999982 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 5.244453 0 0 0 -13.292222 0 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 4.138638 0 0 0 9.38379 0 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 5.692844 0 0 0 26.142517 0 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 7.065044 0 0 0 25.145799 179.999909 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 4.050934 0 0 -0.000057 35.471532 0 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 5.591209 1.874539 1.5 -67.944195 -110.179496 11.066221 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 7.984637 0.000008 0 -13.51699 -47.666364 -74.585543 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 12.860743 0 0 -0.000003 -17.712644 0.000005 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.619957 -0.000009 -0.000031 7.069265 11.431542 73.802871 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 5.591209 1.874541 -1.5 67.944195 -110.179496 -15.4309 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 7.984635 0 0 16.723722 -46.865661 77.653254 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 12.860744 0 0 -0.000005 -17.712637 0.000002 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.619938 -0.000004 0.000019 -7.069501 11.431373 -74.003283 0 0 0 0 0 0
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$definebone "ValveBiped.NeckSack1" "ValveBiped.Bip01_Head1" -0.740253 -1.856459 -2.783399 83.336579 50.891873 -171.371427 0 0 0 0 0 0
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$definebone "ValveBiped.Jiggle_NeckSack1" "ValveBiped.NeckSack1" 0 -0.000004 2.075054 -0.000001 0 0.000003 0 0 0 0 0 0
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$definebone "ValveBiped.NeckSack2" "ValveBiped.Bip01_Head1" -2.25193 -3.676129 0.219578 68.050028 -135.788354 10.93513 0 0 0 0 0 0
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$definebone "ValveBiped.Jiggle_NeckSack2" "ValveBiped.NeckSack2" 0.000002 0 1.9617 0.000002 0.000002 0.000002 0 0 0 0 0 0
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$definebone "ValveBiped.Jiggy_Belly" "ValveBiped.Bip01_Pelvis" 0.571811 0.290276 2.351354 0 0 0 0 0 0 0 0 0
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$jigglebone "ValveBiped.Jiggle_NeckSack1"
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{
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is_flexible
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{
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length 15
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tip_mass 0
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pitch_stiffness 200
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pitch_damping 10
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yaw_stiffness 300
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yaw_damping 10
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along_stiffness 100
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along_damping 0
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angle_constraint 79.999998
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}
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}
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$jigglebone "ValveBiped.Jiggle_NeckSack2"
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{
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is_flexible
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{
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length 15
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tip_mass 0
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pitch_stiffness 200
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pitch_damping 10
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yaw_stiffness 200
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yaw_damping 10
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along_stiffness 100
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along_damping 0
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angle_constraint 79.999998
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}
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}
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$jigglebone "ValveBiped.Jiggy_Belly"
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{
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is_flexible
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{
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length 100
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tip_mass 0
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pitch_stiffness 200
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pitch_damping 10
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yaw_stiffness 200
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yaw_damping 10
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along_stiffness 100
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along_damping 0
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angle_constraint 79.999998
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}
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}
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// The 32 below is a guess until further is known about the format.
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$animblocksize 32 nostall
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$bonesaveframe "ValveBiped.Bip01_Pelvis" position rotation
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$bonesaveframe "ValveBiped.Bip01_L_Thigh" rotation
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$bonesaveframe "ValveBiped.Bip01_L_Calf" rotation
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$bonesaveframe "ValveBiped.Bip01_L_Foot" rotation
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$bonesaveframe "ValveBiped.Bip01_R_Thigh" rotation
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$bonesaveframe "ValveBiped.Bip01_R_Calf" rotation
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$bonesaveframe "ValveBiped.Bip01_R_Foot" rotation
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$bonesaveframe "ValveBiped.Bip01_Spine" rotation
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$bonesaveframe "ValveBiped.Bip01_Spine1" rotation
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$bonesaveframe "ValveBiped.Bip01_Spine2" rotation
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$bonesaveframe "ValveBiped.Bip01_Spine4" rotation
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$bonesaveframe "ValveBiped.Bip01_Neck1" rotation
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$bonesaveframe "ValveBiped.Bip01_Head1" rotation
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$bonesaveframe "ValveBiped.Bip01_L_Clavicle" rotation
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$bonesaveframe "ValveBiped.Bip01_L_UpperArm" rotation
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$bonesaveframe "ValveBiped.Bip01_L_Forearm" rotation
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$bonesaveframe "ValveBiped.Bip01_L_Hand" rotation
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$bonesaveframe "ValveBiped.Bip01_R_Clavicle" rotation
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$bonesaveframe "ValveBiped.Bip01_R_UpperArm" rotation
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$bonesaveframe "ValveBiped.Bip01_R_Forearm" rotation
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$bonesaveframe "ValveBiped.Bip01_R_Hand" rotation
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$sectionframes 30 134
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$poseparameter "move_yaw" -180 180 loop 360
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$poseparameter "body_pitch" -90 90 loop 360
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$poseparameter "body_yaw" -90 90 loop 360
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$poseparameter "move_y" -1 1 loop 0
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$poseparameter "move_x" -1 1 loop 0
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$poseparameter "dismount" 0 1 loop 0
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$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
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$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
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$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
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$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
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$weightlist "weights_Melee_01_Delta" {
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"ValveBiped.Bip01_Pelvis" 1
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Calf" 0
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"ValveBiped.Bip01_L_Foot" 0
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"ValveBiped.Bip01_L_Toe0" 0
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Calf" 0
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"ValveBiped.Bip01_R_Foot" 0
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"ValveBiped.Bip01_R_Toe0" 0
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"ValveBiped.Bip01_Spine" 0.75
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"ValveBiped.Bip01_Spine1" 0.5
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"ValveBiped.Bip01_Spine2" 0.25
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"ValveBiped.Bip01_Spine4" 0
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"ValveBiped.Bip01_Neck1" 0
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"ValveBiped.Bip01_Head1" 0
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_R_UpperArm" 0
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"ValveBiped.Bip01_R_Forearm" 0
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"ValveBiped.Bip01_R_Hand" 0
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"ValveBiped.NeckSack1" 0
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"ValveBiped.Jiggle_NeckSack1" 0
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"ValveBiped.NeckSack2" 0
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"ValveBiped.Jiggle_NeckSack2" 0
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"ValveBiped.Jiggy_Belly" 1
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}
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$weightlist "weights_Melee_01_Layer" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Calf" 0
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"ValveBiped.Bip01_L_Foot" 0
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"ValveBiped.Bip01_L_Toe0" 0
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Calf" 0
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"ValveBiped.Bip01_R_Foot" 0
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"ValveBiped.Bip01_R_Toe0" 0
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"ValveBiped.Bip01_Spine" 0.25
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"ValveBiped.Bip01_Spine1" 0.5
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"ValveBiped.Bip01_Spine2" 0.75
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"ValveBiped.Bip01_Spine4" 1
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"ValveBiped.Bip01_Neck1" 1
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"ValveBiped.Bip01_Head1" 1
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"ValveBiped.Bip01_L_Clavicle" 1
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"ValveBiped.Bip01_L_UpperArm" 1
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"ValveBiped.Bip01_L_Forearm" 1
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"ValveBiped.Bip01_L_Hand" 1
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"ValveBiped.Bip01_R_Clavicle" 1
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"ValveBiped.Bip01_R_UpperArm" 1
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.NeckSack1" 1
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"ValveBiped.Jiggle_NeckSack1" 1
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"ValveBiped.NeckSack2" 1
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"ValveBiped.Jiggle_NeckSack2" 1
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"ValveBiped.Jiggy_Belly" 0
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}
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$weightlist "weights_Melee_01" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Calf" 0
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"ValveBiped.Bip01_L_Foot" 0
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"ValveBiped.Bip01_L_Toe0" 0
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Calf" 0
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"ValveBiped.Bip01_R_Foot" 0
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"ValveBiped.Bip01_R_Toe0" 0
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"ValveBiped.Bip01_Spine" 0
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"ValveBiped.Bip01_Spine1" 0
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"ValveBiped.Bip01_Spine2" 0
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"ValveBiped.Bip01_Spine4" 0
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"ValveBiped.Bip01_Neck1" 0
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"ValveBiped.Bip01_Head1" 0
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_R_UpperArm" 0
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"ValveBiped.Bip01_R_Forearm" 0
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"ValveBiped.Bip01_R_Hand" 0
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"ValveBiped.NeckSack1" 0
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"ValveBiped.Jiggle_NeckSack1" 0
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"ValveBiped.NeckSack2" 0
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"ValveBiped.Jiggle_NeckSack2" 0
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"ValveBiped.Jiggy_Belly" 0
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}
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$weightlist "weights_Flinch_01" {
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"ValveBiped.Bip01_Pelvis" 1
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Calf" 0
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"ValveBiped.Bip01_L_Foot" 0
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"ValveBiped.Bip01_L_Toe0" 0
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Calf" 0
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"ValveBiped.Bip01_R_Foot" 0
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"ValveBiped.Bip01_R_Toe0" 0
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"ValveBiped.Bip01_Spine" 1
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"ValveBiped.Bip01_Spine1" 1
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"ValveBiped.Bip01_Spine2" 1
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"ValveBiped.Bip01_Spine4" 1
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"ValveBiped.Bip01_Neck1" 1
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"ValveBiped.Bip01_Head1" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_R_UpperArm" 0
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"ValveBiped.Bip01_R_Forearm" 0
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"ValveBiped.Bip01_R_Hand" 0
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"ValveBiped.NeckSack1" 1
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"ValveBiped.Jiggle_NeckSack1" 1
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"ValveBiped.NeckSack2" 1
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"ValveBiped.Jiggle_NeckSack2" 1
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"ValveBiped.Jiggy_Belly" 1
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}
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$weightlist "weights_Flinch_02" {
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"ValveBiped.Bip01_Pelvis" 0.6
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Calf" 0
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"ValveBiped.Bip01_L_Foot" 0
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"ValveBiped.Bip01_L_Toe0" 0
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Calf" 0
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"ValveBiped.Bip01_R_Foot" 0
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"ValveBiped.Bip01_R_Toe0" 0
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"ValveBiped.Bip01_Spine" 0.6
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.4
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"ValveBiped.Bip01_Spine4" 0.4
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_R_UpperArm" 0
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"ValveBiped.Bip01_R_Forearm" 0
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"ValveBiped.Bip01_R_Hand" 0
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"ValveBiped.NeckSack1" 0.4
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"ValveBiped.Jiggle_NeckSack1" 0.4
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"ValveBiped.NeckSack2" 0.4
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"ValveBiped.Jiggle_NeckSack2" 0.4
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"ValveBiped.Jiggy_Belly" 0.6
|
|
}
|
|
|
|
$weightlist "weights_Flinch_03" {
|
|
"ValveBiped.Bip01_Pelvis" 0.75
|
|
"ValveBiped.Bip01_L_Thigh" 0
|
|
"ValveBiped.Bip01_L_Calf" 0
|
|
"ValveBiped.Bip01_L_Foot" 0
|
|
"ValveBiped.Bip01_L_Toe0" 0
|
|
"ValveBiped.Bip01_R_Thigh" 0
|
|
"ValveBiped.Bip01_R_Calf" 0
|
|
"ValveBiped.Bip01_R_Foot" 0
|
|
"ValveBiped.Bip01_R_Toe0" 0
|
|
"ValveBiped.Bip01_Spine" 0.75
|
|
"ValveBiped.Bip01_Spine1" 0.75
|
|
"ValveBiped.Bip01_Spine2" 0.75
|
|
"ValveBiped.Bip01_Spine4" 0.75
|
|
"ValveBiped.Bip01_Neck1" 0.75
|
|
"ValveBiped.Bip01_Head1" 0.75
|
|
"ValveBiped.Bip01_L_Clavicle" 0
|
|
"ValveBiped.Bip01_L_UpperArm" 0
|
|
"ValveBiped.Bip01_L_Forearm" 0
|
|
"ValveBiped.Bip01_L_Hand" 0
|
|
"ValveBiped.Bip01_R_Clavicle" 0
|
|
"ValveBiped.Bip01_R_UpperArm" 0
|
|
"ValveBiped.Bip01_R_Forearm" 0
|
|
"ValveBiped.Bip01_R_Hand" 0
|
|
"ValveBiped.NeckSack1" 0.75
|
|
"ValveBiped.Jiggle_NeckSack1" 0.75
|
|
"ValveBiped.NeckSack2" 0.75
|
|
"ValveBiped.Jiggle_NeckSack2" 0.75
|
|
"ValveBiped.Jiggy_Belly" 0.75
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_straight_up_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_straight_up_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_up_right_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_up_right_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_up_center_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_up_center_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_up_left_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_up_left_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_mid_right_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_mid_right_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_mid_center_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_mid_center_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_mid_left_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_mid_left_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_down_right_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_down_right_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_down_center_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_down_center_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_down_left_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_down_left_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_straight_up_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_straight_up_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_up_right_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_up_right_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_up_center_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_up_center_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_up_left_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_up_left_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_mid_right_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_mid_right_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_mid_center_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_mid_center_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_mid_left_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_mid_left_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_down_right_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_down_right_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_down_center_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_down_center_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_down_left_corrective_animation" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_down_left_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@Melee_01_Delta_corrective_animation" "anim_boomer_anims\@Melee_01_Delta_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@Melee_02_Delta_corrective_animation" "anim_boomer_anims\@Melee_02_Delta_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@Melee_03_Delta_corrective_animation" "anim_boomer_anims\@Melee_03_Delta_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_Vomit_corrective_animation" "anim_boomer_anims\a_Vomit_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@Flinch_01_corrective_animation" "anim_boomer_anims\@Flinch_01_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@Flinch_02_corrective_animation" "anim_boomer_anims\@Flinch_02_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@Flinch_03_corrective_animation" "anim_boomer_anims\@Flinch_03_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "a_RunS" "anim_boomer_anims\a_RunS.smd" {
|
|
fps 32.49
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 1
|
|
walkframe 36 LX LY
|
|
}
|
|
|
|
$animation "a_RunSE" "anim_boomer_anims\a_RunSE.smd" {
|
|
fps 32.49
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 1
|
|
walkframe 36 LX LY
|
|
}
|
|
|
|
$animation "a_RunE" "anim_boomer_anims\a_RunE.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 1
|
|
walkframe 38 LX LY
|
|
}
|
|
|
|
$animation "a_RunNE" "anim_boomer_anims\a_RunNE.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 1
|
|
walkframe 38 LX LY
|
|
}
|
|
|
|
$animation "a_RunN" "anim_boomer_anims\a_RunN.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 1
|
|
walkframe 38 LX LY
|
|
}
|
|
|
|
$animation "a_RunNW" "anim_boomer_anims\a_RunNW.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 1
|
|
walkframe 38 LX LY
|
|
}
|
|
|
|
$animation "a_RunW" "anim_boomer_anims\a_RunW.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 38 38 target 1
|
|
walkframe 38 LX LY
|
|
}
|
|
|
|
$animation "a_RunSW" "anim_boomer_anims\a_RunSW.smd" {
|
|
fps 32.49
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 36 36 target 1
|
|
walkframe 36 LX LY
|
|
}
|
|
|
|
$animation "a_RunZero" "anim_boomer_anims\a_RunZero.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 59 59 target 1
|
|
}
|
|
|
|
$animation "a_RunN_Leaker" "anim_boomer_anims\a_RunN_Leaker.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 37 37 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 37 37 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 37 37 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 37 37 target 1
|
|
walkframe 37 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeN" "anim_boomer_anims\a_Walk_Upper_KnifeN.smd" {
|
|
fps 38
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 71 71 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 71 71 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 71 71 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 71 71 target 1
|
|
walkframe 71 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeS" "anim_boomer_anims\a_Walk_Upper_KnifeS.smd" {
|
|
fps 38
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 50 50 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 50 50 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 50 50 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 50 50 target 1
|
|
walkframe 50 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeSE" "anim_boomer_anims\a_Walk_Upper_KnifeSE.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 1
|
|
walkframe 56 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeE" "anim_boomer_anims\a_Walk_Upper_KnifeE.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 1
|
|
walkframe 58 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeNE" "anim_boomer_anims\a_Walk_Upper_KnifeNE.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 1
|
|
walkframe 58 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeNW" "anim_boomer_anims\a_Walk_Upper_KnifeNW.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 1
|
|
walkframe 58 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeW" "anim_boomer_anims\a_Walk_Upper_KnifeW.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 58 58 target 1
|
|
walkframe 58 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeSW" "anim_boomer_anims\a_Walk_Upper_KnifeSW.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 56 56 target 1
|
|
walkframe 56 LX LY
|
|
}
|
|
|
|
$animation "a_Walk_Upper_KnifeZero" "anim_boomer_anims\a_Walk_Upper_KnifeZero.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 79 79 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 79 79 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 79 79 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 79 79 target 1
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFEN" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFEN.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 1
|
|
walkframe 55 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFES" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFES.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 46 46 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 46 46 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 46 46 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 46 46 target 1
|
|
walkframe 46 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFESE" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFESE.smd" {
|
|
fps 19.84
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 1
|
|
walkframe 49 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFEE" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFEE.smd" {
|
|
fps 21.78
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 1
|
|
walkframe 55 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFENE" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFENE.smd" {
|
|
fps 21.78
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 1
|
|
walkframe 55 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFENW" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFENW.smd" {
|
|
fps 21.78
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 1
|
|
walkframe 55 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFEW" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFEW.smd" {
|
|
fps 21.78
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 55 55 target 1
|
|
walkframe 55 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFESW" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFESW.smd" {
|
|
fps 19.84
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 49 49 target 1
|
|
walkframe 49 LX LY
|
|
}
|
|
|
|
$animation "a_Crouch_Walk_Upper_KNIFEZero" "anim_boomer_anims\a_Crouch_Walk_Upper_KNIFEZero.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 1
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_neutral" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_neutral.smd" {
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_down_right" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_down_right.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_down_right_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_down_center" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_down_center.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_down_center_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_down_left" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_down_left.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_down_left_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_mid_right" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_mid_right.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_mid_right_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_mid_center" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_mid_center.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_mid_center_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_mid_left" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_mid_left.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_mid_left_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_up_right" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_up_right.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_up_right_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_up_center" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_up_center.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_up_center_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_up_left" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_up_left.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_up_left_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Idle_Standing_straight_up" "anim_boomer_anims\a_Boomer_AimMatrix_Idle_Standing_straight_up.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Idle_Standing_straight_up_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_neutral" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_neutral.smd" {
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_down_right" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_down_right.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_down_right_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_down_center" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_down_center.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_down_center_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_down_left" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_down_left.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_down_left_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_mid_right" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_mid_right.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_mid_right_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_mid_center" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_mid_center.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_mid_center_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_mid_left" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_mid_left.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_mid_left_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_up_right" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_up_right.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_up_right_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_up_center" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_up_center.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_up_center_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_up_left" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_up_left.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_up_left_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Boomer_AimMatrix_Melee_straight_up" "anim_boomer_anims\a_Boomer_AimMatrix_Melee_straight_up.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Boomer_AimMatrix_Melee_straight_up_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Vomit" "anim_boomer_anims\a_Vomit.smd" {
|
|
fps 30
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "a_Vomit_corrective_animation" 0
|
|
}
|
|
|
|
$animation "a_Ladder_Ascend" "anim_boomer_anims\a_Ladder_Ascend.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 1
|
|
ikrule "rhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 0
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 32 32 target 3
|
|
walkframe 32 LZ
|
|
}
|
|
|
|
$animation "a_Ladder_Descend" "anim_boomer_anims\a_Ladder_Descend.smd" {
|
|
fps 30
|
|
loop
|
|
ikrule "lhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1
|
|
ikrule "rhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 3
|
|
walkframe 35 LZ
|
|
}
|
|
|
|
$animation "a_Ladder_Dismount_1" "anim_boomer_anims\a_Ladder_Dismount_1.smd" {
|
|
fps 30
|
|
ikrule "lhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$animation "a_Ladder_Dismount_2" "anim_boomer_anims\a_Ladder_Dismount_2.smd" {
|
|
fps 30
|
|
ikrule "lhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$animation "a_Ladder_Dismount_3" "anim_boomer_anims\a_Ladder_Dismount_3.smd" {
|
|
fps 30
|
|
ikrule "lhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$animation "a_Ladder_Dismount_4" "anim_boomer_anims\a_Ladder_Dismount_4.smd" {
|
|
fps 30
|
|
ikrule "lhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rhand" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$sequence "Idle_Upper_KNIFE" {
|
|
"anim_boomer_anims\Idle_Upper_KNIFE.smd"
|
|
activity "ACT_IDLE" -1
|
|
fadein 0.5
|
|
fadeout 0.5
|
|
addlayer "Boomer_AimMatrix_Idle_Standing"
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 1
|
|
}
|
|
|
|
$sequence "Idle_Standing" {
|
|
"anim_boomer_anims\Idle_Standing.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 208 208 target 1
|
|
}
|
|
|
|
$sequence "Crouch_Idle_Upper_KNIFE" {
|
|
"anim_boomer_anims\Crouch_Idle_Upper_KNIFE.smd"
|
|
activity "ACT_CROUCHIDLE" -1
|
|
fadein 1
|
|
fadeout 0.5
|
|
addlayer "Boomer_AimMatrix_Idle_Crouching"
|
|
fps 30
|
|
loop
|
|
ikrule "lfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 134 134 target 3
|
|
ikrule "rfoot" touch "" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 134 134 target 2
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 134 134 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 134 134 target 1
|
|
}
|
|
|
|
$sequence "BoomerVar_squat" {
|
|
"anim_boomer_anims\BoomerVar_squat.smd"
|
|
activity "ACT_TERROR_CROUCH_LEAKER" -1
|
|
fadein 1
|
|
fadeout 0.2
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 23 23 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 23 23 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 23 23 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 23 23 target 3
|
|
}
|
|
|
|
$sequence "BoomerVar_squat_idle" {
|
|
"anim_boomer_anims\BoomerVar_squat_idle.smd"
|
|
activity "ACT_TERROR_CROUCHIDLE_LEAKER" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
|
|
}
|
|
|
|
$sequence "Run_Upper_KNIFE" {
|
|
"a_RunNW"
|
|
"a_RunN"
|
|
"a_RunNE"
|
|
"a_RunW"
|
|
"a_RunZero"
|
|
"a_RunE"
|
|
"a_RunSW"
|
|
"a_RunS"
|
|
"a_RunSE"
|
|
activity "ACT_RUN" -1
|
|
blend "move_y" -1 1
|
|
blend "move_x" 1 -1
|
|
{ event AE_FOOTSTEP_RIGHT 4 "" }
|
|
{ event AE_FOOTSTEP_LEFT 14 "" }
|
|
{ event AE_FOOTSTEP_RIGHT 23 "" }
|
|
{ event AE_FOOTSTEP_LEFT 34 "" }
|
|
fadein 0.2
|
|
fadeout 0.5
|
|
addlayer "Boomer_AimMatrix_Idle_Standing"
|
|
}
|
|
|
|
$sequence "Run_Upper_KNIFE_Leaker" {
|
|
"a_RunNW"
|
|
"a_RunN_Leaker"
|
|
"a_RunNE"
|
|
"a_RunW"
|
|
"a_RunZero"
|
|
"a_RunE"
|
|
"a_RunSW"
|
|
"a_RunS"
|
|
"a_RunSE"
|
|
activity "ACT_TERROR_RUN_LEAKER" -1
|
|
blend "move_y" -1 1
|
|
blend "move_x" 1 -1
|
|
{ event AE_FOOTSTEP_RIGHT 4 "" }
|
|
{ event AE_FOOTSTEP_LEFT 14 "" }
|
|
{ event AE_FOOTSTEP_RIGHT 23 "" }
|
|
{ event AE_FOOTSTEP_LEFT 34 "" }
|
|
fadein 0.2
|
|
fadeout 0.5
|
|
addlayer "Boomer_AimMatrix_Idle_Standing"
|
|
}
|
|
|
|
$sequence "Walk_Upper_Knife" {
|
|
"a_Walk_Upper_KnifeNW"
|
|
"a_Walk_Upper_KnifeN"
|
|
"a_Walk_Upper_KnifeNE"
|
|
"a_Walk_Upper_KnifeW"
|
|
"a_Walk_Upper_KnifeZero"
|
|
"a_Walk_Upper_KnifeE"
|
|
"a_Walk_Upper_KnifeSW"
|
|
"a_Walk_Upper_KnifeS"
|
|
"a_Walk_Upper_KnifeSE"
|
|
activity "ACT_WALK" -1
|
|
blend "move_y" -1 1
|
|
blend "move_x" 1 -1
|
|
{ event AE_FOOTSTEP_RIGHT 8 "" }
|
|
{ event AE_FOOTSTEP_LEFT 26 "" }
|
|
{ event AE_FOOTSTEP_RIGHT 43 "" }
|
|
{ event AE_FOOTSTEP_LEFT 58 "" }
|
|
fadein 0.5
|
|
fadeout 0.5
|
|
addlayer "Boomer_AimMatrix_Idle_Standing"
|
|
}
|
|
|
|
$sequence "Crouch_Walk_Upper_KNIFE" {
|
|
"a_Crouch_Walk_Upper_KNIFENW"
|
|
"a_Crouch_Walk_Upper_KNIFEN"
|
|
"a_Crouch_Walk_Upper_KNIFENE"
|
|
"a_Crouch_Walk_Upper_KNIFEW"
|
|
"a_Crouch_Walk_Upper_KNIFEZero"
|
|
"a_Crouch_Walk_Upper_KNIFEE"
|
|
"a_Crouch_Walk_Upper_KNIFESW"
|
|
"a_Crouch_Walk_Upper_KNIFES"
|
|
"a_Crouch_Walk_Upper_KNIFESE"
|
|
activity "ACT_RUN_CROUCH" -1
|
|
blend "move_y" -1 1
|
|
blend "move_x" 1 -1
|
|
{ event AE_FOOTSTEP_RIGHT 6 "" }
|
|
{ event AE_FOOTSTEP_LEFT 18 "" }
|
|
{ event AE_FOOTSTEP_RIGHT 33 "" }
|
|
{ event AE_FOOTSTEP_LEFT 45 "" }
|
|
fadein 0.75
|
|
fadeout 0.5
|
|
addlayer "Boomer_AimMatrix_Idle_Standing"
|
|
}
|
|
|
|
$sequence "Boomer_AimMatrix_Idle_Standing" {
|
|
"a_Boomer_AimMatrix_Idle_Standing_straight_up"
|
|
"a_Boomer_AimMatrix_Idle_Standing_straight_up"
|
|
"a_Boomer_AimMatrix_Idle_Standing_straight_up"
|
|
"a_Boomer_AimMatrix_Idle_Standing_up_right"
|
|
"a_Boomer_AimMatrix_Idle_Standing_up_center"
|
|
"a_Boomer_AimMatrix_Idle_Standing_up_left"
|
|
"a_Boomer_AimMatrix_Idle_Standing_mid_right"
|
|
"a_Boomer_AimMatrix_Idle_Standing_mid_center"
|
|
"a_Boomer_AimMatrix_Idle_Standing_mid_left"
|
|
"a_Boomer_AimMatrix_Idle_Standing_down_right"
|
|
"a_Boomer_AimMatrix_Idle_Standing_down_center"
|
|
"a_Boomer_AimMatrix_Idle_Standing_down_left"
|
|
blend "body_yaw" -90 90
|
|
blend "body_pitch" -90 45
|
|
blendwidth 3
|
|
delta
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
iklock "rfoot" 1 0
|
|
iklock "lfoot" 1 0
|
|
}
|
|
|
|
$sequence "Boomer_AimMatrix_Melee" {
|
|
"a_Boomer_AimMatrix_Melee_straight_up"
|
|
"a_Boomer_AimMatrix_Melee_straight_up"
|
|
"a_Boomer_AimMatrix_Melee_straight_up"
|
|
"a_Boomer_AimMatrix_Melee_up_right"
|
|
"a_Boomer_AimMatrix_Melee_up_center"
|
|
"a_Boomer_AimMatrix_Melee_up_left"
|
|
"a_Boomer_AimMatrix_Melee_mid_right"
|
|
"a_Boomer_AimMatrix_Melee_mid_center"
|
|
"a_Boomer_AimMatrix_Melee_mid_left"
|
|
"a_Boomer_AimMatrix_Melee_down_right"
|
|
"a_Boomer_AimMatrix_Melee_down_center"
|
|
"a_Boomer_AimMatrix_Melee_down_left"
|
|
blend "body_yaw" -90 90
|
|
blend "body_pitch" -90 45
|
|
blendwidth 3
|
|
delta
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
iklock "rfoot" 1 0
|
|
iklock "lfoot" 1 0
|
|
}
|
|
|
|
$sequence "Boomer_AimMatrix_Idle_Crouching" {
|
|
"a_Boomer_AimMatrix_Idle_Standing_straight_up"
|
|
"a_Boomer_AimMatrix_Idle_Standing_straight_up"
|
|
"a_Boomer_AimMatrix_Idle_Standing_straight_up"
|
|
"a_Boomer_AimMatrix_Idle_Standing_up_right"
|
|
"a_Boomer_AimMatrix_Idle_Standing_up_center"
|
|
"a_Boomer_AimMatrix_Idle_Standing_up_left"
|
|
"a_Boomer_AimMatrix_Idle_Standing_mid_right"
|
|
"a_Boomer_AimMatrix_Idle_Standing_mid_center"
|
|
"a_Boomer_AimMatrix_Idle_Standing_mid_left"
|
|
"a_Boomer_AimMatrix_Idle_Standing_down_right"
|
|
"a_Boomer_AimMatrix_Idle_Standing_down_center"
|
|
"a_Boomer_AimMatrix_Idle_Standing_down_left"
|
|
blend "body_yaw" -90 90
|
|
blend "body_pitch" -90 45
|
|
blendwidth 3
|
|
delta
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
iklock "rfoot" 1 0
|
|
iklock "lfoot" 1 0
|
|
iklock "rhand" 1 0
|
|
iklock "lhand" 1 0
|
|
}
|
|
|
|
$sequence "Melee" {
|
|
"anim_boomer_anims\Melee.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 199 199 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 199 199 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 199 199 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 199 199 target 3
|
|
}
|
|
|
|
$sequence "Melee_01_Delta" {
|
|
"anim_boomer_anims\Melee_01_Delta.smd"
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@Melee_01_Delta_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
fps 30
|
|
weightlist "weights_Melee_01_Delta"
|
|
}
|
|
|
|
$sequence "Melee_01_Layer" {
|
|
"anim_boomer_anims\Melee_01_Layer.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
addlayer "Melee_01_Delta"
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1 usesequence
|
|
walkframe 26
|
|
weightlist "weights_Melee_01_Layer"
|
|
}
|
|
|
|
$sequence "Melee_01" {
|
|
"anim_boomer_anims\Melee_01.smd"
|
|
activity "ACT_TERROR_ATTACK" 1
|
|
{ event AE_ATTACK_HIT 12 "" }
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_01_Layer" 0 7 20 35 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 7 20 35 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Melee_02_Delta" {
|
|
"anim_boomer_anims\Melee_02_Delta.smd"
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@Melee_02_Delta_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
fps 30
|
|
weightlist "weights_Melee_01_Delta"
|
|
}
|
|
|
|
$sequence "Melee_02_Layer" {
|
|
"anim_boomer_anims\Melee_02_Layer.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
addlayer "Melee_02_Delta"
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 40 40 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 40 40 target 1 usesequence
|
|
walkframe 31
|
|
weightlist "weights_Melee_01_Layer"
|
|
}
|
|
|
|
$sequence "Melee_02" {
|
|
"anim_boomer_anims\Melee_02.smd"
|
|
activity "ACT_TERROR_ATTACK" 1
|
|
{ event AE_ATTACK_HIT 20 "" }
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_02_Layer" 0 8 25 40 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 8 25 40 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Melee_03_Delta" {
|
|
"anim_boomer_anims\Melee_03_Delta.smd"
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@Melee_03_Delta_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
fps 30
|
|
weightlist "weights_Melee_01_Delta"
|
|
}
|
|
|
|
$sequence "Melee_03_Layer" {
|
|
"anim_boomer_anims\Melee_03_Layer.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
addlayer "Melee_03_Delta"
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 50 50 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 50 50 target 1 usesequence
|
|
walkframe 41
|
|
weightlist "weights_Melee_01_Layer"
|
|
}
|
|
|
|
$sequence "Melee_03" {
|
|
"anim_boomer_anims\Melee_03.smd"
|
|
activity "ACT_TERROR_ATTACK" 1
|
|
{ event AE_ATTACK_HIT 19 "" }
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_03_Layer" 0 10 35 50 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 10 35 50 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Run_Shoot_KNIFE" {
|
|
"anim_boomer_anims\Run_Shoot_KNIFE.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_01_Layer" 0 7 25 35 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 7 25 35 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Walk_Shoot_KNIFE" {
|
|
"anim_boomer_anims\Walk_Shoot_KNIFE.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_01_Layer" 0 7 25 35 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 7 25 35 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Idle_Shoot_KNIFE" {
|
|
"anim_boomer_anims\Idle_Shoot_KNIFE.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_01_Layer" 0 7 25 35 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 7 25 35 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Crouch_Idle_Shoot_KNIFE" {
|
|
"anim_boomer_anims\Crouch_Idle_Shoot_KNIFE.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_01_Layer" 0 7 25 35 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 7 25 35 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Crouch_Walk_Shoot_KNIFE" {
|
|
"anim_boomer_anims\Crouch_Walk_Shoot_KNIFE.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
blendlayer "Melee_01_Layer" 0 7 25 35 spline
|
|
blendlayer "Boomer_AimMatrix_Melee" 0 7 25 35 spline
|
|
fps 35
|
|
weightlist "weights_Melee_01"
|
|
}
|
|
|
|
$sequence "Vomit_Attack" {
|
|
"a_Vomit"
|
|
activity "ACT_SECONDARYATTACK" -1
|
|
delta
|
|
{ event AE_ATTACK_HIT 10 "" }
|
|
{ event AE_ATTACK_END 40 "" }
|
|
fadein 0.2
|
|
fadeout 1.2
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
}
|
|
|
|
$sequence "Shoved_Backward_01" {
|
|
"anim_boomer_anims\Shoved_Backward_01.smd"
|
|
activity "ACT_TERROR_SHOVED_BACKWARD" 1
|
|
fadein 0.1
|
|
fadeout 0.5
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 84 84 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 84 84 target 1 usesequence
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 84 84 target 2 usesequence
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 84 84 target 3 usesequence
|
|
walkframe 50 LX LY
|
|
walkframe 73 LX LY
|
|
walkframe 84 LX LY
|
|
}
|
|
|
|
$sequence "Shoved_Forward" {
|
|
"anim_boomer_anims\Shoved_Forward.smd"
|
|
activity "ACT_TERROR_SHOVED_FORWARD" 1
|
|
fadein 0.1
|
|
fadeout 0.5
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 77 77 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 77 77 target 1 usesequence
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 77 77 target 2 usesequence
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 77 77 target 3 usesequence
|
|
walkframe 30 LX LY
|
|
walkframe 60 LX LY
|
|
walkframe 77 LX LY
|
|
}
|
|
|
|
$sequence "Shoved_Leftward" {
|
|
"anim_boomer_anims\Shoved_Leftward.smd"
|
|
activity "ACT_TERROR_SHOVED_LEFTWARD" 1
|
|
fadein 0.1
|
|
fadeout 0.5
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 104 104 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 104 104 target 1 usesequence
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 104 104 target 2 usesequence
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 104 104 target 3 usesequence
|
|
walkframe 31 LX LY
|
|
walkframe 42 LX LY
|
|
walkframe 56 LX LY
|
|
walkframe 104 LX LY
|
|
}
|
|
|
|
$sequence "Shoved_Rightward" {
|
|
"anim_boomer_anims\Shoved_Rightward.smd"
|
|
activity "ACT_TERROR_SHOVED_RIGHTWARD" 1
|
|
fadein 0.1
|
|
fadeout 0.5
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 102 102 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 102 102 target 1 usesequence
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 102 102 target 2 usesequence
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 102 102 target 3 usesequence
|
|
walkframe 50 LX LY
|
|
walkframe 68 LX LY
|
|
walkframe 102 LX LY
|
|
}
|
|
|
|
$sequence "Jump" {
|
|
"anim_boomer_anims\Jump.smd"
|
|
activity "ACT_JUMP" -1
|
|
{ event AE_FOOTSTEP_RIGHT 0 "" }
|
|
{ event AE_FOOTSTEP_LEFT 0 "" }
|
|
fadein 0.1
|
|
fadeout 0.3
|
|
addlayer "Boomer_AimMatrix_Idle_Standing"
|
|
fps 30
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 52 52 target 0 usesequence
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 52 52 target 1 usesequence
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 52 52 target 2 usesequence
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 52 52 target 3 usesequence
|
|
walkframe 43
|
|
}
|
|
|
|
$sequence "Ladder_Ascend" {
|
|
"a_Ladder_Ascend"
|
|
"a_Ladder_Dismount_1"
|
|
"a_Ladder_Dismount_2"
|
|
"a_Ladder_Dismount_3"
|
|
"a_Ladder_Dismount_4"
|
|
activity "ACT_CLIMB_UP" -1
|
|
blend "dismount" 0 1
|
|
blendwidth 5
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
}
|
|
|
|
$sequence "Ladder_Descend" {
|
|
"a_Ladder_Descend"
|
|
"a_Ladder_Dismount_1"
|
|
"a_Ladder_Dismount_2"
|
|
"a_Ladder_Dismount_3"
|
|
"a_Ladder_Dismount_4"
|
|
activity "ACT_CLIMB_DOWN" -1
|
|
blend "dismount" 0 1
|
|
blendwidth 5
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
}
|
|
|
|
$sequence "Flinch_01" {
|
|
"anim_boomer_anims\Flinch_01.smd"
|
|
activity "ACT_TERROR_FLINCH" 1
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@Flinch_01_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
fps 30
|
|
weightlist "weights_Flinch_01"
|
|
}
|
|
|
|
$sequence "Flinch_02" {
|
|
"anim_boomer_anims\Flinch_02.smd"
|
|
activity "ACT_TERROR_FLINCH" 1
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@Flinch_02_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
fps 30
|
|
weightlist "weights_Flinch_02"
|
|
}
|
|
|
|
$sequence "Flinch_03" {
|
|
"anim_boomer_anims\Flinch_03.smd"
|
|
activity "ACT_TERROR_FLINCH" 1
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@Flinch_03_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
iklock "lfoot" 1 0
|
|
iklock "rfoot" 1 0
|
|
fps 30
|
|
weightlist "weights_Flinch_03"
|
|
}
|
|
|
|
$sequence "deathpose_front" {
|
|
"anim_boomer_anims\deathpose_front.smd"
|
|
activity "ACT_DIE_FRONTSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_back" {
|
|
"anim_boomer_anims\deathpose_back.smd"
|
|
activity "ACT_DIE_BACKSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_right" {
|
|
"anim_boomer_anims\deathpose_right.smd"
|
|
activity "ACT_DIE_RIGHTSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_left" {
|
|
"anim_boomer_anims\deathpose_left.smd"
|
|
activity "ACT_DIE_LEFTSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_crouch_front" {
|
|
"anim_boomer_anims\deathpose_crouch_front.smd"
|
|
activity "ACT_DIE_CROUCH_FRONTSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_crouch_back" {
|
|
"anim_boomer_anims\deathpose_crouch_back.smd"
|
|
activity "ACT_DIE_CROUCH_BACKSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_crouch_right" {
|
|
"anim_boomer_anims\deathpose_crouch_right.smd"
|
|
activity "ACT_DIE_CROUCH_RIGHTSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|
|
|
|
$sequence "deathpose_crouch_left" {
|
|
"anim_boomer_anims\deathpose_crouch_left.smd"
|
|
activity "ACT_DIE_CROUCH_LEFTSIDE" -1
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
fps 1
|
|
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 0
|
|
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 1
|
|
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 2
|
|
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 6 6 target 3
|
|
}
|