{ rootNode = { _class = "RootNode" children = [ { _class = "GameDataList" children = [ { _class = "GenericGameData" game_class = "prop_data" game_keys = { base = "Stone.Small" allowstatic = true bakelighting = true damage_table = "" dmg.bullets = -1.0 dmg.club = -1.0 dmg.explosive = -1.0 dmg.fire = -1.0 health = -1.0 spawn_motion_disabled = false } }, ] }, { _class = "PhysicsBodyMarkupList" children = [ { _class = "PhysicsBodyMarkup" target_body = "" tag = "" mass_override = 85.0 inertia_scale = 1.0 linear_damping = 0.0 angular_damping = 0.0 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, ] }, { _class = "PhysicsShapeList" children = [ { _class = "PhysicsHullFile" name = "concrete_spawnchunk001e_reference_0_mesh" parent_bone = "" surface_prop = "concrete" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, 0.0, 0.0 ] filename = "models/props_debris/concrete_spawnchunk001e_refs/phys/concrete_spawnchunk001e_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "concrete_spawnchunk001e_reference_0_mesh", ] } }, ] leave_body_collision_unmodified = false }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" name = "concrete_spawnchunk001e_bg_body_lod0" filename = "/models/props_debris/concrete_spawnchunk001e_refs/mesh/concrete_spawnchunk001e_bg_body_lod0.dmx" import_scale = 1.0 import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" document_sub_type = "ModelDocSubType_None" } }