{ rootNode = { _class = "RootNode" children = [ { _class = "BoneMarkupList" bone_cull_type = "None" primary_root_bone = "" }, { _class = "BreakPieceList" children = [ { _class = "BreakPieceExternal" placement_mode = "default" placement_bone = "" placement_attach = "" sound_event_on_spawn = "" spawn_entity = "prop_physics" enable_collision_with_parent = false ragdoll_applies_bind_pose_root = false collision_group = "default" offset = [ 0.0, 0.0, 0.0 ] offset_rotation = [ 0.0, 0.0, 0.0 ] fadetime = 15.0 fade_min_dist = 0.0 fade_max_dist = 0.0 name_mode = "none" random_spawn_chance = 1.0 suppress_creation_on_death = false is_essential_piece = false can_player_pickup_piece = false render_color_mode = "inherit_owner" material_group_mode = "inherit_owner_name" physics_joint_modification_type = "none" specific_physics_body_to_replace = "" massoverride = -1.0 model = "models/props_debris/concrete_spawnchunk001a.vmdl" force_motion_disabled = false health_override = 1 }, { _class = "BreakPieceExternal" placement_mode = "default" placement_bone = "" placement_attach = "" sound_event_on_spawn = "" spawn_entity = "prop_physics" enable_collision_with_parent = false ragdoll_applies_bind_pose_root = false collision_group = "default" offset = [ 0.0, 0.0, 0.0 ] offset_rotation = [ 0.0, 0.0, 0.0 ] fadetime = 30.0 fade_min_dist = 0.0 fade_max_dist = 0.0 name_mode = "none" random_spawn_chance = 1.0 suppress_creation_on_death = false is_essential_piece = false can_player_pickup_piece = false render_color_mode = "inherit_owner" material_group_mode = "inherit_owner_name" physics_joint_modification_type = "none" specific_physics_body_to_replace = "" massoverride = -1.0 model = "models/props_debris/concrete_spawnchunk001b.vmdl" force_motion_disabled = false health_override = 1 }, { _class = "BreakPieceExternal" placement_mode = "default" placement_bone = "" placement_attach = "" sound_event_on_spawn = "" spawn_entity = "prop_physics" enable_collision_with_parent = false ragdoll_applies_bind_pose_root = false collision_group = "default" offset = [ 0.0, 0.0, 0.0 ] offset_rotation = [ 0.0, 0.0, 0.0 ] fadetime = 20.0 fade_min_dist = 0.0 fade_max_dist = 0.0 name_mode = "none" random_spawn_chance = 1.0 suppress_creation_on_death = false is_essential_piece = false can_player_pickup_piece = false render_color_mode = "inherit_owner" material_group_mode = "inherit_owner_name" physics_joint_modification_type = "none" specific_physics_body_to_replace = "" massoverride = -1.0 model = "models/props_debris/concrete_spawnchunk001c.vmdl" force_motion_disabled = false health_override = 1 }, { _class = "BreakPieceExternal" placement_mode = "default" placement_bone = "" placement_attach = "" sound_event_on_spawn = "" spawn_entity = "prop_physics" enable_collision_with_parent = false ragdoll_applies_bind_pose_root = false collision_group = "default" offset = [ 0.0, 0.0, 0.0 ] offset_rotation = [ 0.0, 0.0, 0.0 ] fadetime = 35.0 fade_min_dist = 0.0 fade_max_dist = 0.0 name_mode = "none" random_spawn_chance = 1.0 suppress_creation_on_death = false is_essential_piece = false can_player_pickup_piece = false render_color_mode = "inherit_owner" material_group_mode = "inherit_owner_name" physics_joint_modification_type = "none" specific_physics_body_to_replace = "" massoverride = -1.0 model = "models/props_debris/concrete_spawnchunk001d.vmdl" force_motion_disabled = false health_override = 1 }, { _class = "BreakPieceExternal" placement_mode = "default" placement_bone = "" placement_attach = "" sound_event_on_spawn = "" spawn_entity = "prop_physics" enable_collision_with_parent = false ragdoll_applies_bind_pose_root = false collision_group = "default" offset = [ 0.0, 0.0, 0.0 ] offset_rotation = [ 0.0, 0.0, 0.0 ] fadetime = 25.0 fade_min_dist = 0.0 fade_max_dist = 0.0 name_mode = "none" random_spawn_chance = 1.0 suppress_creation_on_death = false is_essential_piece = false can_player_pickup_piece = false render_color_mode = "inherit_owner" material_group_mode = "inherit_owner_name" physics_joint_modification_type = "none" specific_physics_body_to_replace = "" massoverride = -1.0 model = "models/props_debris/concrete_spawnchunk001e.vmdl" force_motion_disabled = false health_override = 1 }, { _class = "BreakPieceExternal" placement_mode = "default" placement_bone = "" placement_attach = "" sound_event_on_spawn = "" spawn_entity = "prop_physics" enable_collision_with_parent = false ragdoll_applies_bind_pose_root = false collision_group = "default" offset = [ 0.0, 0.0, 0.0 ] offset_rotation = [ 0.0, 0.0, 0.0 ] fadetime = 10.0 fade_min_dist = 0.0 fade_max_dist = 0.0 name_mode = "none" random_spawn_chance = 1.0 suppress_creation_on_death = false is_essential_piece = false can_player_pickup_piece = false render_color_mode = "inherit_owner" material_group_mode = "inherit_owner_name" physics_joint_modification_type = "none" specific_physics_body_to_replace = "" massoverride = -1.0 model = "models/props_debris/concrete_spawnchunk001f.vmdl" force_motion_disabled = false health_override = 1 }, ] }, { _class = "WeightListList" children = [ { _class = "WeightList" name = "bonemask_default" default_weight = 0.0 weights = [ { bone = "debris_bone" weight = 1.0 }, ] master_morph_weight = -1.0 morph_weights = [ ] }, ] }, { _class = "GameDataList" children = [ { _class = "GenericGameData" game_class = "prop_data" game_keys = { base = "Stone.Large" allowstatic = true bakelighting = true damage_table = "" dmg.bullets = -1.0 dmg.club = -1.0 dmg.explosive = -1.0 dmg.fire = -1.0 health = -1.0 spawn_motion_disabled = false } }, ] }, { _class = "Skeleton" children = [ { _class = "Bone" name = "debris_bone" origin = [ 0.0, 0.0, 0.0 ] angles = [ -0.0, 0.0, 0.0 ] do_not_discard = false }, ] }, { _class = "PhysicsBodyMarkupList" children = [ { _class = "PhysicsBodyMarkup" target_body = "" tag = "" mass_override = 456.20877 inertia_scale = 1.0 linear_damping = 0.0 angular_damping = 0.0 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, ] }, { _class = "PhysicsShapeList" children = [ { _class = "PhysicsHullFile" name = "concrete_chunk01a_physbox_0_mesh" parent_bone = "" surface_prop = "concrete" collision_prop = "default" tool_material = "" recenter_on_parent_bone = true offset_origin = [ 0.0, 0.0, 0.0 ] offset_angles = [ 0.0, -90.0, 0.0 ] filename = "models/props_debris/concrete_chunk01a_refs/phys/concrete_chunk01a_phy.dmx" import_scale = 1.0 faceMergeAngle = 10.0 maxHullVertices = 0 import_mode = "SingleHull" small_element_threshold = 0.0 thin_element_threshold = 0.0 optimization_algorithm = "QEM" disable_region_svm = false import_filter = { exclude_by_default = true exception_list = [ "concrete_chunk01a_physbox_0_mesh", ] } }, ] leave_body_collision_unmodified = false }, { _class = "HitboxSetList" children = [ { _class = "HitboxSet" name = "default" children = [ { _class = "Hitbox" parent_bone = "debris_bone" surface_property = "concrete" translation_only = false group_id = 0 hitbox_mins = [ -22.712, -35.375, -6.579212 ] hitbox_maxs = [ 24.2437, 36.577198, 6.833413 ] }, ] }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" name = "concrete_chunk01a_bg_body_lod0" filename = "/models/props_debris/concrete_chunk01a_refs/mesh/concrete_chunk01a_bg_body_lod0.dmx" import_scale = 1.0 import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" document_sub_type = "ModelDocSubType_None" } }