"Layer0" { "Shader" "csgo_vertexlitgeneric.vfx" "TextureColor" "materials/models/props_debris/concretedebris_chunk01_color.tga" "TextureNormal" "materials/default/default_normal.tga" "TextureAmbientOcclusion" "materials/default/default_ao.tga" "TextureMetalness" "[0.000000 0.000000 0.000000]" "TextureRoughness" "materials/default/default_rough_s1import.tga" "SystemAttributes" { "PhysicsSurfaceProperties" "boulder" } "legacy_import" { "VertexLitGeneric" { "$basetexture" "Models/props_debris/concretedebris_chunk01" "$surfaceprop" "boulder" } } }