"Layer0" { "Shader" "csgo_vertexlitgeneric.vfx" "TextureColor" "materials/models/infected/spitter/spitter_color.tga" "TextureNormal" "materials/models/infected/spitter/spitter_normal.tga" "TextureAmbientOcclusion" "materials/default/default_ao.tga" "TextureMetalness" "materials/models/infected/spitter/spitter_metal.tga" "TextureRoughness" "materials/models/infected/spitter/spitter_rough.tga" "F_SPECULAR_DIRECT" "1" "F_SPECULAR_INDIRECT" "1" "TextureDetail" "materials/models/infected/common/l4d2/ci_burning_detail.tga" "g_vDetailTexCoordScale" "[4.000000 4.000000]" "g_flDetailBlendFactor" "0.001000" "F_DETAIL_TEXTURE" "1" "legacy_import" { "vertexlitgeneric" { "$basetexture" "models\infected\spitter\spitter_color" "$bumpmap" "models\infected\spitter\spitter_normal" "$phongexponenttexture" "models\infected\spitter\spitter_exponent" "$phong" "1" "$phongboost" "3" "$halflambert" "0" "$phongfresnelranges" "[.2 .5 5]" "$ambientocclusion" "1" "$diffuseexp" "1.000000" "$lightwarptexture" "models\survivors\coach\coach_head_wrp" "$detail" "models/infected/common/l4d2/ci_burning" "$seamless_detail" "1" "$seamless_scale" "0.005000" "$detailscale" "4" "$detailblendfactor" "0.001000" "$detailblendmode" "2" "$bbqamount" "1" "$BurnLevel" "0.000000" "$multi" "8.000000" "$blendMin" "0.000000" "$blendMax" "1.200000" "Proxies" { "BBQLevel" { "resultVar" "$bbqamount" } "BurnLevel" { "resultVar" "$burnlevel" } "Multiply" { "srcVar1" "$BurnLevel" "srcVar2" "$multi" "resultVar" "$BurnLevel" } "Clamp" { "min" "$blendMin" "max" "$blendMax" "srcVar1" "$BurnLevel" "resultVar" "$BurnLevel" } "Equals" { "srcVar1" "$BurnLevel" "resultVar" "$detailblendfactor" } } } } }