"Layer0" { "Shader" "csgo_vertexlitgeneric.vfx" "TextureColor" "materials/models/infected/hunter/hunter_01_color.tga" "TextureNormal" "materials/models/infected/hunter/hunter_normal.tga" "TextureAmbientOcclusion" "materials/default/default_ao.tga" "TextureMetalness" "materials/models/infected/hunter/hunter_01_metal.tga" "TextureRoughness" "materials/models/infected/hunter/hunter_01_rough.tga" "F_SPECULAR_DIRECT" "1" "F_SPECULAR_INDIRECT" "1" "TextureDetail" "materials/models/infected/hunter/hunter_01_detail.tga" "g_vDetailTexCoordScale" "[2.000000 2.000000]" "g_flDetailBlendFactor" "0.001000" "F_DETAIL_TEXTURE" "1" "legacy_import" { "vertexlitgeneric" { "$baseTexture" "models\infected\hunter\hunter_01" "$bumpmap" "models\infected\hunter\hunter_normal" "$phongexponenttexture" "models\infected\hunter\hunter_exponent" "$shinyblood" "1" "$shinybloodexponent" "10" "$halflambert" "0" "$phong" "1" "$phongboost" "12" "$phongalbedotint" "1" "$phongfresnelranges" "[1 .01 .1]" "$allowdiffusemodulation" "1" "$lightwarptexture" "models\survivors\coach\coach_head_wrp" "$detail" "models/infected/hunter/hunter_01_detail.vtf" "$detailscale" "2" "$detailblendfactor" "0.001000" "$detailblendmode" "0" "$detailAmount" "0" "$ambientocclusion" "1" "Proxies" { "BloodyHands" { "resultVar" "$detailAmount" } "Equals" { "srcVar1" "$detailAmount" "resultVar" "$detailblendfactor" } } } } }