// THIS FILE IS AUTO-GENERATED Layer0 { shader "csgo_complex.vfx" //---- Ambient Occlusion ---- TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_flTexCoordRotation "0.000" g_nScaleTexCoordUByModelScaleAxis "0" // None g_nScaleTexCoordVByModelScaleAxis "0" // None g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" g_vTexCoordCenter "[0.500 0.500]" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" TextureColor "materials/models/infected/boomer/boomer_color.tga" //---- Fog ---- g_bFogEnabled "1" //---- Lighting ---- g_flMetalness "0.000" TextureRoughness "materials/default/default_rough.tga" //---- Normal Map ---- TextureNormal "materials/models/infected/boomer/boomer_normal.tga" //---- Texture Address Mode ---- g_nTextureAddressModeU "0" // Wrap g_nTextureAddressModeV "0" // Wrap }