{ rootNode = { _class = "RootNode" children = [ { _class = "IKData" children = [ { _class = "IKChain" name = "rhand" children = [ { _class = "IKChainJoint" name = "bip01_r_upperarm" children = [ { _class = "IKChainJoint" name = "bip01_r_forearm" children = [ { _class = "IKChainJoint" name = "bip01_r_hand" bone = "bip01_r_hand" }, ] bone = "bip01_r_forearm" }, ] bone = "bip01_r_upperarm" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip01_r_hand" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, { _class = "IKChain" name = "lhand" children = [ { _class = "IKChainJoint" name = "bip01_l_upperarm" children = [ { _class = "IKChainJoint" name = "bip01_l_forearm" children = [ { _class = "IKChainJoint" name = "bip01_l_hand" bone = "bip01_l_hand" }, ] bone = "bip01_l_forearm" }, ] bone = "bip01_l_upperarm" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip01_l_hand" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, { _class = "IKChain" name = "rfoot" children = [ { _class = "IKChainJoint" name = "bip01_r_thigh" children = [ { _class = "IKChainJoint" name = "bip01_r_calf" children = [ { _class = "IKChainJoint" name = "bip01_r_foot" bone = "bip01_r_foot" }, ] bone = "bip01_r_calf" }, ] bone = "bip01_r_thigh" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip01_r_foot" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, { _class = "IKChain" name = "lfoot" children = [ { _class = "IKChainJoint" name = "bip01_l_thigh" children = [ { _class = "IKChainJoint" name = "bip01_l_calf" children = [ { _class = "IKChainJoint" name = "bip01_l_foot" bone = "bip01_l_foot" }, ] bone = "bip01_l_calf" }, ] bone = "bip01_l_thigh" }, ] m_bDoBonesOrientAlongPositiveX = true m_DefaultSolverSettings.m_nNumIterations = 6 m_DefaultSolverSettings.m_SolverType = "IKSOLVER_TwoBone" m_DefaultSolverSettings.m_EndEffectorRotationFixUpMode = "MatchTargetOrientation" m_DefaultTargetSettings.m_Bone = { m_Name = "bip01_l_foot" } m_DefaultTargetSettings.m_TargetSource = "Bone" m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNamePosition = { m_id = 4294967295 } m_Data.m_DefaultTargetSettings.m_AnimgraphParameterNameOrientation = { m_id = 4294967295 } m_Data.m_EndEffectorFixedOffsetAttachment = { m_Name = "" } m_Data.m_bParentJointRequiresAlignment = true m_bUseNewPoleVectorForAxis = false "m_PoleVectorForAxis " = "IKChainDataPoleVectorForAxis::Y" }, ] }, { _class = "BoneMarkupList" bone_cull_type = "None" primary_root_bone = "" }, { _class = "PoseParamList" children = [ { _class = "PoseParam" name = "move_yaw" poseparam_min = -180.0 poseparam_max = 180.0 poseparam_looping = true poseparam_loop = 360.0 }, { _class = "PoseParam" name = "body_pitch" poseparam_min = -90.0 poseparam_max = 90.0 poseparam_looping = true poseparam_loop = 360.0 }, { _class = "PoseParam" name = "body_yaw" poseparam_min = -90.0 poseparam_max = 90.0 poseparam_looping = true poseparam_loop = 360.0 }, ] }, { _class = "WeightListList" children = [ { _class = "WeightList" name = "bonemask_default" default_weight = 0.0 weights = [ { bone = "bip01_pelvis" weight = 1.0 }, ] master_morph_weight = -1.0 morph_weights = [ ] }, ] }, { _class = "Skeleton" children = [ { _class = "Bone" name = "bip01_pelvis" children = [ { _class = "Bone" name = "bip01_l_thigh" children = [ { _class = "Bone" name = "bip01_l_calf" children = [ { _class = "Bone" name = "bip01_l_foot" children = [ { _class = "Bone" name = "bip01_l_toe0" origin = [ 5.7083893, 0.0, 0.0 ] angles = [ 2.1206896, -24.322, -2.8862164 ] do_not_discard = false }, ] origin = [ 16.55213, 0.00000023841858, -0.0000009536743 ] angles = [ -3.0939717, -70.417305, -5.5617595 ] do_not_discard = false }, ] origin = [ 17.934217, 0.0000004172325, 0.0000009536743 ] angles = [ -0.00000064067734, 3.9744937, -0.000000012212964 ] do_not_discard = false }, ] origin = [ 3.6256592, -0.0000038146973, 0.000000029802322 ] angles = [ 1.099681, -85.926186, -89.99998 ] do_not_discard = false }, { _class = "Bone" name = "bip01_r_thigh" children = [ { _class = "Bone" name = "bip01_r_calf" children = [ { _class = "Bone" name = "bip01_r_foot" children = [ { _class = "Bone" name = "bip01_r_toe0" origin = [ 5.7083883, 0.0, -0.0000014305115 ] angles = [ -2.3846498, -24.298967, -2.3061543 ] do_not_discard = false }, ] origin = [ 16.552132, 0.0, 0.0000014305115 ] angles = [ 3.0939708, -70.417305, 6.202898 ] do_not_discard = false }, ] origin = [ 17.934227, 0.00000017881393, 0.0 ] angles = [ -0.0000000006943162, 3.9744933, 0.000000020010319 ] do_not_discard = false }, ] origin = [ -3.6256592, 0.0, 0.0 ] angles = [ 1.0996792, -94.07383, -89.99998 ] do_not_discard = false }, { _class = "Bone" name = "bip01_spine" children = [ { _class = "Bone" name = "bip01_spine1" children = [ { _class = "Bone" name = "bip01_spine2" children = [ { _class = "Bone" name = "bip01_spine4" children = [ { _class = "Bone" name = "bip01_neck1" children = [ { _class = "Bone" name = "bip01_head1" origin = [ 3.8436356, 0.0, 0.0 ] angles = [ -0.000057000012, 30.073233, 0.000000000009770665 ] do_not_discard = false }, ] origin = [ 5.245056, -0.0000009536743, 0.000000000007275958 ] angles = [ -0.0, 21.234676, 179.99985 ] do_not_discard = false }, { _class = "Bone" name = "bip01_l_clavicle" children = [ { _class = "Bone" name = "bip01_l_upperarm" children = [ { _class = "Bone" name = "bip01_l_forearm" children = [ { _class = "Bone" name = "bip01_l_hand" children = [ { _class = "Bone" name = "bip01_l_finger4" children = [ { _class = "Bone" name = "bip01_l_finger41" children = [ { _class = "Bone" name = "bip01_l_finger42" origin = [ 0.7824669, 0.0000019073486, 0.0000009536743 ] angles = [ -10.313073, -22.387018, -4.2174892 ] do_not_discard = false }, ] origin = [ 1.4487686, 0.0, -0.0000019073486 ] angles = [ 2.546515, -29.416569, 1.4350787 ] do_not_discard = false }, ] origin = [ 3.1374598, -0.20695496, -1.4153771 ] angles = [ 12.0193405, -14.6401615, -5.05338 ] do_not_discard = false }, { _class = "Bone" name = "bip01_l_finger3" children = [ { _class = "Bone" name = "bip01_l_finger31" children = [ { _class = "Bone" name = "bip01_l_finger32" origin = [ 0.99510574, 0.0000019073486, 0.0000019073486 ] angles = [ 0.6524256, -11.621248, 0.13418302 ] do_not_discard = false }, ] origin = [ 1.7382851, -0.0000038146973, -0.0000023841858 ] angles = [ -5.3539467, -29.766188, -3.0546718 ] do_not_discard = false }, ] origin = [ 3.4707832, 0.12387848, -0.5689845 ] angles = [ 6.9346247, -20.463303, 1.1813205 ] do_not_discard = false }, { _class = "Bone" name = "bip01_l_finger2" children = [ { _class = "Bone" name = "bip01_l_finger21" children = [ { _class = "Bone" name = "bip01_l_finger22" origin = [ 1.1438293, -0.0000038146973, -0.00000047683716 ] angles = [ 4.228716, -12.152139, 0.90968424 ] do_not_discard = false }, ] origin = [ 2.1156273, 0.0000038146973, 0.0 ] angles = [ -0.8600105, -37.318966, -0.65552837 ] do_not_discard = false }, ] origin = [ 3.6709652, 0.088832855, 0.45420504 ] angles = [ 6.0006475, -15.15148, -0.78805125 ] do_not_discard = false }, { _class = "Bone" name = "bip01_l_finger1" children = [ { _class = "Bone" name = "bip01_l_finger11" children = [ { _class = "Bone" name = "bip01_l_finger12" origin = [ 1.0406189, 0.0000038146973, -0.00000023841858 ] angles = [ 3.3987281, -10.872387, 0.65236825 ] do_not_discard = false }, ] origin = [ 1.7980022, 0.0, 0.0 ] angles = [ 4.156406, -33.270042, 2.7226946 ] do_not_discard = false }, ] origin = [ 3.732462, -0.072460175, 1.4124703 ] angles = [ 0.22442752, -15.516959, 2.9188142 ] do_not_discard = false }, { _class = "Bone" name = "bip01_l_finger0" children = [ { _class = "Bone" name = "bip01_l_finger01" children = [ { _class = "Bone" name = "bip01_l_finger02" origin = [ 1.349823, 0.00000035762787, -0.0000076293945 ] angles = [ 0.044755694, 15.10655, -0.0000017584074 ] do_not_discard = false }, ] origin = [ 1.9747047, -0.00000047683716, 0.0000038146973 ] angles = [ -7.6431937, -17.428915, -0.0000039840997 ] do_not_discard = false }, ] origin = [ 1.076416, -1.0129585, 1.1997752 ] angles = [ -22.836552, -13.094097, 105.036804 ] do_not_discard = false }, ] origin = [ 11.527782, -0.000007748604, -0.00002670288 ] angles = [ 3.451266, 4.404153, 76.629715 ] do_not_discard = false }, ] origin = [ 11.24032, -0.00000047683716, -0.000011444092 ] angles = [ -0.0000027022263, -7.370125, -0.0000020228322 ] do_not_discard = false }, ] origin = [ 5.8940673, 0.0, -0.00000059604645 ] angles = [ -7.1581864, -37.80472, -77.211784 ] do_not_discard = false }, ] origin = [ 3.9764977, 2.4502754, 1.4999995 ] angles = [ -70.1859, -125.072655, 26.564953 ] do_not_discard = false }, { _class = "Bone" name = "bip01_r_clavicle" children = [ { _class = "Bone" name = "bip01_r_upperarm" children = [ { _class = "Bone" name = "bip01_r_forearm" children = [ { _class = "Bone" name = "bip01_r_hand" children = [ { _class = "Bone" name = "bip01_r_finger4" children = [ { _class = "Bone" name = "bip01_r_finger41" children = [ { _class = "Bone" name = "bip01_r_finger42" origin = [ 0.78247833, 0.0000019073486, 0.00000071525574 ] angles = [ 10.313073, -22.387005, 4.217496 ] do_not_discard = false }, ] origin = [ 1.4487705, 0.0000038146973, 0.0000009536743 ] angles = [ -2.5465114, -29.416565, -1.4350791 ] do_not_discard = false }, ] origin = [ 3.1374798, -0.21113968, 1.4147606 ] angles = [ -12.019336, -14.639929, 5.2223983 ] do_not_discard = false }, { _class = "Bone" name = "bip01_r_finger3" children = [ { _class = "Bone" name = "bip01_r_finger31" children = [ { _class = "Bone" name = "bip01_r_finger32" origin = [ 0.9951134, 0.0, 0.0 ] angles = [ -0.6524238, -11.62124, -0.13417982 ] do_not_discard = false }, ] origin = [ 1.7382832, -0.0000038146973, -0.00000071525574 ] angles = [ 5.3539495, -29.766182, 3.0546699 ] do_not_discard = false }, ] origin = [ 3.4708004, 0.12219238, 0.56934977 ] angles = [ -6.9346795, -20.463064, -1.0122977 ] do_not_discard = false }, { _class = "Bone" name = "bip01_r_finger2" children = [ { _class = "Bone" name = "bip01_r_finger21" children = [ { _class = "Bone" name = "bip01_r_finger22" origin = [ 1.1438217, -0.0000019073486, 0.0000009536743 ] angles = [ -4.228713, -12.152125, -0.90968454 ] do_not_discard = false }, ] origin = [ 2.1156368, 0.000011444092, 0.00000047683716 ] angles = [ 0.860014, -37.318954, 0.6555254 ] do_not_discard = false }, ] origin = [ 3.6709843, 0.090168, -0.45393896 ] angles = [ -6.000701, -15.151236, 0.9570715 ] do_not_discard = false }, { _class = "Bone" name = "bip01_r_finger1" children = [ { _class = "Bone" name = "bip01_r_finger11" children = [ { _class = "Bone" name = "bip01_r_finger12" origin = [ 1.0406189, 0.0, 0.0 ] angles = [ -3.3987286, -10.872365, -0.65237105 ] do_not_discard = false }, ] origin = [ 1.798006, 0.0, 0.0000009536743 ] angles = [ -4.156406, -33.270035, -2.7226932 ] do_not_discard = false }, ] origin = [ 3.732481, -0.068294525, -1.4126768 ] angles = [ -0.2244848, -15.51673, -2.7498527 ] do_not_discard = false }, { _class = "Bone" name = "bip01_r_finger0" children = [ { _class = "Bone" name = "bip01_r_finger01" children = [ { _class = "Bone" name = "bip01_r_finger02" origin = [ 1.3498268, -0.0000010728836, -0.0000076293945 ] angles = [ -0.044745844, 15.106557, 0.000005995594 ] do_not_discard = false }, ] origin = [ 1.9747009, 0.00000047683716, 0.0 ] angles = [ 7.6431966, -17.428911, 0.000006891415 ] do_not_discard = false }, ] origin = [ 1.0764351, -1.0094337, -1.202755 ] angles = [ 22.874718, -13.024477, -104.85821 ] do_not_discard = false }, ] origin = [ 11.527764, -0.0000060796738, 0.000015258789 ] angles = [ -3.4515002, 4.4040413, -76.79868 ] do_not_discard = false }, ] origin = [ 11.240309, 0.0, -0.0000038146973 ] angles = [ -0.000009254041, -7.3701296, 0.0000027392973 ] do_not_discard = false }, ] origin = [ 5.894069, -0.000011444092, -0.0000009536743 ] angles = [ 9.783594, -37.29601, 80.66347 ] do_not_discard = false }, ] origin = [ 3.9765053, 2.4502735, -1.5000006 ] angles = [ 70.18589, -125.07267, -30.87143 ] do_not_discard = false }, ] origin = [ 5.668194, 0.0, -0.0000000000009094947 ] angles = [ 0.0000000000031797293, 21.463629, 0.0000000000010243795 ] do_not_discard = false }, ] origin = [ 3.7414703, 0.0, -0.0000000000009094947 ] angles = [ 0.00000000000238543, 2.6845927, 0.000000000002499902 ] do_not_discard = false }, ] origin = [ 4.3991127, 0.00000047683716, 0.0000000000009094947 ] angles = [ 0.0000000000029856746, -12.684888, 0.0000000000046138267 ] do_not_discard = false }, ] origin = [ 0.0, 3.8593063, 0.12761198 ] angles = [ 4.288136, 89.99998, 89.99998 ] do_not_discard = false }, ] origin = [ 0.0, 0.258113, 38.034397 ] angles = [ -0.0, 0.0, 89.99998 ] do_not_discard = false }, ] }, { _class = "PhysicsBodyMarkupList" children = [ { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_Pelvis" tag = "" mass_override = 8.449986 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_Spine1" tag = "" mass_override = 10.997828 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_Spine2" tag = "" mass_override = 11.429852 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_Clavicle" tag = "" mass_override = 2.092071 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_Clavicle" tag = "" mass_override = 2.092071 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_UpperArm" tag = "" mass_override = 1.762576 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_Forearm" tag = "" mass_override = 1.765215 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_Hand" tag = "" mass_override = 2.75491 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_UpperArm" tag = "" mass_override = 1.745499 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_Forearm" tag = "" mass_override = 1.765214 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_Hand" tag = "" mass_override = 2.75491 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_Thigh" tag = "" mass_override = 7.176044 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_Calf" tag = "" mass_override = 7.939436 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_R_Foot" tag = "" mass_override = 6.220185 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_Thigh" tag = "" mass_override = 7.176047 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_Calf" tag = "" mass_override = 7.93945 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_L_Foot" tag = "" mass_override = 6.220187 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, { _class = "PhysicsBodyMarkup" target_body = "ValveBiped.Bip01_Head1" tag = "" mass_override = 9.718511 inertia_scale = 2.0 linear_damping = 0.01 angular_damping = 0.4 linear_drag = 1.0 angular_drag = 1.0 use_mass_center_override = false mass_center_override = [ 0.0, 0.0, 0.0 ] }, ] }, { _class = "PhysicsJointList" children = [ { _class = "PhysicsJointConical" parent_body = "ValveBiped.Bip01_Pelvis" child_body = "ValveBiped.Bip01_Spine1" anchor_origin = [ 0.0, 0.0, 0.0 ] 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delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Flinch_rightleg_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Flinch_stomach_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Flinch_stomach_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@hunter_pummel_Delta_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@hunter_pummel_Delta_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Idlenoise_01_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Idlenoise_01_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Idlenoise_02_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Idlenoise_02_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Idlenoise_03_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Idlenoise_03_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Land_gesture_01_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Land_gesture_01_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@layer_crouchIdleNoise_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@layer_crouchIdleNoise_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Melee_01_Delta_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Melee_01_Delta_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Melee_02_Delta_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Melee_02_Delta_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Melee_03_Delta_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Melee_03_Delta_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "@Melee_04_Delta_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/@Melee_04_Delta_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_back" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_back.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFEE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFEE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFEN" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFEN.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFENE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFENE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFENW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFENW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFES" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFES.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFESE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFESE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFESW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFESW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFEW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFEW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Crouch_Walk_Upper_KNIFEZero" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Crouch_Walk_Upper_KNIFEZero.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_CrouchWalking_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_CrouchWalking_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Crouching_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Crouching_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Idle_Standing_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Idle_Standing_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_down_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_down_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_down_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_down_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_down_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_down_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_down_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_down_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_down_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_down_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_down_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_down_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_mid_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_mid_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_mid_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_mid_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_mid_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_mid_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_mid_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_mid_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_mid_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_mid_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_mid_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_mid_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_neutral" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_neutral.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_straight_up" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_straight_up.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_straight_up_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_straight_up_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_up_center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_up_center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_up_center_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_up_center_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_up_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_up_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_up_left_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_up_left_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_up_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_up_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Hunter_AimMatrix_Melee_up_right_corrective_animation" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Hunter_AimMatrix_Melee_up_right_corrective_animation.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Jump" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Jump.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Ascend" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Ladder_Ascend.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Descend" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Ladder_Descend.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_1" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Ladder_Dismount_1.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_2" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Ladder_Dismount_2.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_3" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Ladder_Dismount_3.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Ladder_Dismount_4" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Ladder_Dismount_4.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_lunge_high_nav_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_lunge_high_nav_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_lunge_low_nav_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_lunge_low_nav_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Lunge_OntoWall_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Lunge_OntoWall_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Lunge_OntoWall_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Lunge_OntoWall_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_pounce_low_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_pounce_low_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunN" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunN.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunNE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunNE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunNW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunNW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunS" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunS.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunSE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunSE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunSW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunSW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunZero" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunZero.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeN" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeN.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeNE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeNE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeNW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeNW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeS" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeS.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeSE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeSE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeSW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeSW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeW" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeW.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_Walk_Upper_KnifeZero" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_Walk_Upper_KnifeZero.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Crouch_Idle_Shoot_KNIFE" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Crouch_Idle_Shoot_KNIFE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Crouch_Walk_Shoot_KNIFE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Crouch_Walk_Shoot_KNIFE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "crouchWalkN_raw" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/crouchWalkN_raw.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Fall_Idle" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Fall_Idle.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_back" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_back.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_chest" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_chest.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_Crouch_Back" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_Crouch_Back.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_Crouch_Center" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_Crouch_Center.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_Crouch_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_Crouch_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_Crouch_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_Crouch_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_head" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_head.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_left" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_left.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_leftleg" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_leftleg.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_right" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_right.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_rightleg" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_rightleg.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Flinch_stomach" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Flinch_stomach.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "hunter_pummel" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/hunter_pummel.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "hunter_pummel_Delta" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/hunter_pummel_Delta.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "hunter_pummel_Layer" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/hunter_pummel_Layer.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "idle_crouch_pose" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/idle_crouch_pose.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idle_Crouching_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idle_Crouching_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idle_Shoot_KNIFE" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idle_Shoot_KNIFE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idle_Standing_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idle_Standing_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idle_Standing_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idle_Standing_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idle_Standing_03" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idle_Standing_03.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idle_Upper_KNIFE" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idle_Upper_KNIFE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idlenoise_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idlenoise_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idlenoise_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idlenoise_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Idlenoise_03" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Idlenoise_03.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Jump" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Jump.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Land_gesture_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Land_gesture_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "layer_crouchIdleNoise" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/layer_crouchIdleNoise.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "layer_pounce_pose" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/layer_pounce_pose.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_high_nav_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_high_nav_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_high_nav_01_contact" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_high_nav_01_contact.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_high_nav_01_contact2" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_high_nav_01_contact2.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_high_nav_01_endPose" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_high_nav_01_endPose.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_low_nav_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_low_nav_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_low_nav_01_contact" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_low_nav_01_contact.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_low_nav_01_contact2" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_low_nav_01_contact2.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_Land_low_nav_01_endPose" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_Land_low_nav_01_endPose.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "lunge_nav_idle_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/lunge_nav_idle_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "lunge_nav_idle_high_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/lunge_nav_idle_high_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "lunge_nav_idle_low_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/lunge_nav_idle_low_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_OffWall_BacktoWall" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_OffWall_BacktoWall.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_OffWall_Left_R" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_OffWall_Left_R.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Lunge_OffWall_Right_R" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Lunge_OffWall_Right_R.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_01_Delta" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_01_Delta.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_01_Layer" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_01_Layer.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_02_Delta" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_02_Delta.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_02_Layer" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_02_Layer.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_03" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_03.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_03_Delta" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_03_Delta.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_03_Layer" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_03_Layer.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_04" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_04.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_04_Delta" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_04_Delta.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_04_Layer" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_04_Layer.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_Pounce" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_Pounce.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_Pounce_Broadcast_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_Pounce_Broadcast_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_pounce_Knockoff_Backward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_pounce_Knockoff_Backward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_pounce_Knockoff_Forward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_pounce_Knockoff_Forward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_pounce_Knockoff_L" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_pounce_Knockoff_L.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Melee_pounce_Knockoff_R" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Melee_pounce_Knockoff_R.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "pounce_idle_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/pounce_idle_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "pounce_idle_high" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/pounce_idle_high.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "pounce_idle_low" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/pounce_idle_low.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Run_Shoot_KNIFE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Run_Shoot_KNIFE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Backward_01" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Shoved_Backward_01.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Backward_02" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Shoved_Backward_02.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Forward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Shoved_Forward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Leftward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Shoved_Leftward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Shoved_Rightward" is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Shoved_Rightward.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "Walk_Shoot_KNIFE" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/Walk_Shoot_KNIFE.smd" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, { _class = "AnimFile" name = "a_RunN_fix" children = [ { _class = "ExtractMotion" extract_tx = true extract_ty = true extract_tz = false extract_rz = false linear = false quadratic = false extract_initial_offset = false root_bone_name = "" motion_type = "Uniform" }, ] is_default_idle_anim = false activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = true delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false animgraph_additive = false delete_from_compiled_model = false source_filename = "models/infected/anim_hunter_anims/a_RunN_fix.dmx" import_bone_scales = false start_frame = -1 end_frame = -1 framerate = -1.0 reverse = false additional_anim_files = [ ] }, ] default_root_bone_name = "" }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" document_sub_type = "ModelDocSubType_None" } }