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"Layer0"
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{
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"Shader" "csgo_vertexlitgeneric.vfx"
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"TextureColor" "materials/models/props_debris/concretedebris_chunk01_color.tga"
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"TextureNormal" "materials/default/default_normal.tga"
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"TextureAmbientOcclusion" "materials/default/default_ao.tga"
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"TextureMetalness" "[0.000000 0.000000 0.000000]"
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"TextureRoughness" "materials/default/default_rough_s1import.tga"
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"SystemAttributes"
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{
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"PhysicsSurfaceProperties" "boulder"
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}
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"legacy_import"
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{
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"VertexLitGeneric"
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{
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"$basetexture" "Models/props_debris/concretedebris_chunk01"
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"$surfaceprop" "boulder"
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}
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}
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}
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