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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "csgo_complex.vfx"
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//---- Ambient Occlusion ----
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_flTexCoordRotation "0.000"
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g_nScaleTexCoordUByModelScaleAxis "0" // None
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g_nScaleTexCoordVByModelScaleAxis "0" // None
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g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
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g_vTexCoordCenter "[0.500 0.500]"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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TextureColor "materials/models/infected/witch/witch_hair.tga"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Lighting ----
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g_flMetalness "0.000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Normal Map ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Texture Address Mode ----
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g_nTextureAddressModeU "0" // Wrap
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g_nTextureAddressModeV "0" // Wrap
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}
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